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UT Demo Details

by Steve Gibson, Sep 13, 1999 7:14am PDT

The Unreal Tournament playable demo is hopefully coming out in the very near future. CliffyB of Epic Games made a post to the GT messageboards with a list of the weapons we can expect in the demo. Thanks UU

Rocket Launcher, Pulse Gun, Shock Rifle, Enforcer/Dual Enforcers, Impact Hammer, and the Translocator Minigun
Also, zero sends word on these details Mark Rein revealed:
The demo/test will have 4 or 5 maps. The plan right now (it is still subject to change) is 3 deathmatch maps, 1 Domination map and one Capture The Flag map. Of course there will be bots and a single player ladder (albeit shortened to the 4/5 levels that come with the demo).





Comments

38 Threads | 38 Comments
  • Well #35, I feel the same as you about a lot of this stuff, except CTF. 1/2 the time I played Quake was CTF, and the other half DM. For Quake2, it was about 70% CTF. I can\'t wait to see Q3CTF, because I feel that you can still have a quality time playing with a team of strangers, most of whom might be twits. The rules are simple unlike TF2, so a moron on your team won\'t ruin the game.

    From what I see Q3Test is a great success on-line, I expect more people to keep playing it than UT. Then when Quake3 comes out I think (and hope) it will be #1, so that I can still find lots of servers and opponents.




  • I can\'t believe so many people complain about Q3. I love it. I played every id game continuously since it came out (since Wolf) and I\'ve switched to the next thing as soon as it came out, and played that one continuously. I think they outdo themselves every time.

    A lot of people complain because Quake3 is not original and is too much like the other games. Others complain that it\'s not like QW or not like Quake2, or whatever. Who\'s going to buy the game then? If nobody likes it, why are so many people playing it? The players I see on servers aren\'t newbies for the most part, they\'ve obviously played other games before, and since they downloaded Q3Test they obviously went to to the trouble of getting it and are fairly well informed.

    So I think what you read here is not representative of the real \"market\". I think there\'s lots of talented players out there who love Q3Test and who will make Quake3 a great success, not just played by id-hating llamas like Unreal is.


























  • #6: I\'m not saying that UT can\'t use Quake-style weapons, I\'m saying that they are using Quake-style weapons. After all the bashing that the Q3 weapons have taken for lack of originality, it turns out that Epic is going to use basically the same weapons as Q3 is. The weapons that id came up with in Wolf3d/Doom in the first place.

    Rocket Launcher = Um...Rocket Launcher, maybe?
    Pulse Gun = Plasma Gun, I\'m guessing...
    Shock Rifle = Railgun
    Enforcer/Dual Enforcers = Pistols, renamed
    Impact Hammer = Gauntlet
    Translocator Minigun = Minigun.

    So, basically, nobody can bash Q3\'s lack of originality anymore, can they? Well, I suppose not including \"Dominance\" matches makes them unoriginal, right? :P

    And let me say: I\'m not knocking UT, I\'m just defending Q3.


  • #4: Quite a lot of \'hardcore\' gamers actually. And a whole bunch of other people.

    #3 & #2: I guess that id are the only ones eligble to use a rocket launcher since they \'invented\' it, right? It\'s not like it\'s been in every damn Quake version so far? Actually, although the tried and true method is somewhat of an id trademark (yes even the arena approach is more or less tried and true because DM is what id truly excels in) I must say that id has so far been the least imaginative of all the developers. Shotguns, RL\'s and machineguns in one way or another throughout the series (and even in Wolfenstein and Doom). I agree that pretty much all the weapons in Unreal sucks but Epic at least tried to change them. Just look at id\'s try with the Hyperblaster and how miserably it worked upon release. How many \'hardcore gamers\' use it today? In the end it really doesn\'t matter if a game still use the same old weapons as long as they\'re well done and fun to play with. I love the Q3 shotgun but loathe the shaft for instance.

    And for what it\'s worth, the translocator is a teleporting device and the minigun is just that, a minigun ( lookie here for a shot of it in action: http://www.unrealtournament.net/gallery/a3_large.htm ).

    -- Martin