New Voodoo3 Drivers
by Steve Gibson, Sep 09, 1999 1:22pm PDTExcitement of the day you ask? New Voodoo3 drivers! YEAH! I AM STOKED! Grab them here. Thanks Rachel (yeah, a female reader!) So are they any faster?
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2Excitement of the day you ask? New Voodoo3 drivers! YEAH! I AM STOKED! Grab them here. Thanks Rachel (yeah, a female reader!) So are they any faster?
Comments
#42: Turn off v-sync and it won\'t be so jerky. It still jerks around a lot on me in q3test2 but none at all on q3test1 with v-sync off. The mini gl doesn\'t do it at all.
You might try removing every trace(including registry) of the wicked drivers from your system.
By the way: Does any one know what the other Mini GL in Wicked GL is (or how well it works?).. There is a \"Normal GL Drivers\" and then there is a button for \"High Resolution GL Drivers\".. Will these increase my FPS at higher res?
will these drivers cause the same problems as the previous set of drivers....
JUMPY MOVEMENT (no kiddding couldnt aim worth shit)
SLOW and UNPREDICTABLE FRAME RATE CHANGES
oh well..
1024*768 with the highest detail textures, r_subdivisions set to 9, and r_lodcurveerror 200.
At every res, its the same. Sigh, I will say this, and prominent people will back me up, the BSP PVS sucks, and should be absolutely turd dead. It takes more time at runtime than some more accurate systems, and its precalc time blows chunks. And then there is the restrictions, and the fact that it is so damn innaccurate it has more overdraw than the Mona Lisa, which was painted over 3 times.
Also try this. Boot up q3test2 and head down the walkway towards the jump ramp that leads to the railgun platform. Stop right in front of that ramp (almost touching it). Now use the left and right stafe keys and just move back and forth. If it doesn\'t get REAL choppy there, consider yourself lucky. It may be a weird problem that only crops up with certain hardware configs but it seems pretty common. It\'s completely gone with the Metabyte mini gl (and I hear with the Creative mini gl too).
I haven\'t heard but one or two people having desktop errors. Don\'t know what the hell that\'s all about.
WHAT THE F*CK?!?!!
You do know to reboot after installing, right?
With tweaks I can get up into the 80\'s on my 450. I get 67 with my normal gameplay config (i have several configs for how much of a speed/looks ratio i want at any given time).
i see others eliminated the sync problems..can anyone share HOW they did it? thanks..cuz im getting tired of playing at 640x480 where the sync errors are not so noticeable. thanks
highlander
MiC - made in canada
www.mic.ca
www3.ns.sympatico.ca/dtalbot
P3 600 (at 600)
128 RAM
V3 3000 (stock MHZ)w/ last drivers (can\'t get the new ones)
640x480 118fps
800x600 82fps
1024x768 55fps
http://www.3dfiles.com/
They have 2 local mirrors
Normal quality setting:
New Drivers
640x480
q3demo1 48.4
q3demo2 40.1
Wicked 3D Drivers
640x480
q3demo1 50.2
q3demo2 45.8
My monitors refresh rate for that resolution is 75Hz. A bit low yes but not low enough to where the timedemo should slow to a crawl like it does in certain places when v-sync is anabled. At least it doesn\'t seem like it should to me. That should just limit my max frame rate to 75fps when v-sync is on. It seems like the 3dfx drivers just aren\'t working correctly with v-sync somehow. The 3dfx mini gl doesn\'t have a problem like that in Q2 and the metabyte mini gl doesn\'t do it in Q3 so it seems like it\'s a problem with their open gl ICD.
I still think 3dfx should hire some of the poeple working at Metabyte. :-)
I like the Mini-GL, but did you ever look at the smoke trails? They look green! Plus there is the occational blinking or flashing texture.
But yeah, the huge increase in speed is still worth it.
Does it seem very odd to anyone else that simply enabling v-sync would cause such massive slow downs? During the timedemo, with v-sync on there are places where it just crawls. You could probably count the frames. With v-sync off it stays much more consistant (however I still feel the mini gl is more consistant).
The mini gl lets you enable v-sync with only a very minimal loss in frame rate and the image tearing is gone. And even though it\'s a matter of taste, i think the mini gl looks much better (the latest version that is) than the 3dfx drivers. 3dfx gives you a little less banding in the sky but the color is much richer with the mini gl (set the games color depth to 32 bit and the textures to 16 bit if you use the mini gl, big difference).
If you don\'t mind the image tearing, the new drivers will work fine for you. It drives me crazy though.
Turn v-sync on and off from the console with this command.
r_swapinterval 0 (default is 0 which is off)
r_swapinterval 1 (turns it on and gets rid of the image tearing thats most apparent in the muzzle flash of the machinegun and when going up stairs)
test machine:
P2 400 128M RAM V3 3000
All hardware at original clock speeds
Normal quality setting:
New Drivers:
800x600
q3demo1 47.8
q3demo2 43.8
1024x768
q3demo1 27.7
q3demo2 41.0
Wicked 3D Drivers:
800x600
q3demo1 46.6
q3demo2 42.2
1024x768
q3demo1 44.7
q3demo2 42.0
#21 the new drivers still have the quailty settings. The 3DFX drivers give much smoother higher quality textures that in q3 than the Wicked drivers.
V3 3000
Celery 450
128 PC-100
Abit BH6
Quake 3
960x720
Mostly default settings
v-sync on
Last V3 drivers: 37.2
New V3 drivers: 37.1
Metabye Wicked 3D mini gl: 51.2
Even more important than the dramatic timedemo score is the stability of the mini gl. With the 3dfx drivers the frame rate jumps all over the place including some seriously nasty slow downs. It\'s so bad that it throws of your playing. Like Quaking drunk (seriously, it\'s very similar).
With Metabytes mini gl the frame rate is VERY consistant. Not any serious frame rate drops to speak of. Silky smooth gameplay.
If any of you are still trying to play Quake on a V3 (probably V2 or banshees too), do yourself a favor and grab the mini gl. Most of the bugs are worked out of it now except the screen shot problem but thats a small sacrifice for improvement in gameplay.
- Death2Uall -
P.S. I\'m sure I could tweak the 3dfx drivers to be faster in the timedemos but theres no way around the jerky ass gameplay that I\'ve found. I spent enough time trying to fix that with their last batch of drivers and doing it again isn\'t worth the effort. I may mess with it later but I\'ll have to be pretty bored to do it.
Hassle free setup too.
now I have to dig up the old drivers again!
after installing them the first thing I noticed was during the widows boot-up... they make my monitor flicker, then flip into energy saving mode, then back to normal. hmmm.. I thought that was a small inconvinience for better performance, but once I tried to run Q3 I got a nice \"GLW_StartOpenGL() - could not load OpenGL subsystem\" error. damnit. 3DFX cant do anything right. I was gonna wait to see what 3DFX offered before picking up the GeForce... but screw it.
-TripKidd
ftp.cdrom.com/pub/3dfiles/temp/v3w9x-FIGS-OEM.exe
ftp.telepac.pt/pub/3dfiles/temp/v3w9x-FIGS-OEM.exe
-TripKidd 420
ftp.telepac.pt/pub/3dfiles/temp/v3w9x-FIGS-OEM.exe
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