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Medal of Honor Interview

by Maarten Goldstein, Jul 15, 2001 7:27am PDT
Related Topics – Interview

The EA Games site is featuring an interview with Stephen Townsend. Stephen is the Associate Producer on 2015's Medal of Honor: Allied Assault. There's questions about the developer 2015, the research for the game, the power of the Quake 3 engine, the storyline, the kind of missions, new features, multiplayer and the possibility of a demo (yes, before the game hits the shelves). Here's a bit on what they're doing with the Quake 3 engine

Q: Medal of Honor Allied Assault uses the powerful Quake III graphics engine. What challenges or opportunities has this provided to the development team for the first Medal of Honor adventure on the PC? ST: ... In addition to the Invasion levels, the environments vary from the baked desert of North Africa to the frozen tundra of Norway, to the bombed-out villages of France, where whole sides of buildings have been blown apart by artillery -- you can see individual rooms, complete with their own wallpaper, furniture, and personal effects. It's really a wonderful amount of detail. Adding to that you have trees and bushes that sway gently in the breeze, and real-life weather like rain, thunder, and lighting, and even snow flurries that make you feel like in you're fighting it out in the real world.




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