Half-Life v1.1.0.7
by Steve Gibson, Jul 11, 2001 11:03am PDTAs promised the new Half-Life patch has been released. The distribution system changed on us and Maarten and I didnt notice until too late so we dont have Shack mirrors for you on this one. Yeah we suck but hey it'll save us some bandwidth :) At any rate this is the deal:
Client updates for the Half-Life 1.1.0.7 update and the Counter-Strike Retail 1.0.0.2 update. This update includes: - Deathmatch Classic - New Automatic update system - Fixed GL texture binding problem (white skin bug) - Optimized model drawingHalf-Life auto-update utlity: Blues , 3DG , PlanetMirror (recommended) Half-Life v1106-1107 patch: XGR , Icrontic Games , Multiplayer.it , Blues , Fileaholic , FilePlanet , 3DG , Gameaholic , PlanetMirror Half-Life v1107 full update: Multiplayer.it , Killing Grounds , Blues , FilePlanet , Icrontic Games , Fileaholic , 3DG , Gameaholic , PlanetMirror Counter-Strike retail update utility: Blues , 3DG , PlanetMirror (recommended) Counter-Strike retail v1001-1002 patch: Blues , 3DG , Gameaholic , PlanetMirror Counter-Strike retail v1002 full update: Blues , 3DG , Gameaholic , PlanetMirror
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Comments
http://www.themushroom.com/download/HL11061107.exe
that's the 15 meg one. go nuts.
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oh and if the yever stop the mad cheating maybe ill want to know about that too, but the bugs are worse than the fucking cheats. god damn hitbox bugs make me CarAzy!
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Has anyone noticed the LACK of people playing DMC? I found like 3 populated servers a while back, and there were only like 2 or 3 people on each.
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Model LOD would be nice.
http://142.55.31.247/HL11061107.exe
Its on my server connected to a T3...
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-J
Let me know how it works for you...
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Or is that a different update??
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uNF uNF!!
1 or 0?
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I've got a 566 celeron @ 850, GeForce2 MX with the 12.90 drivers and Direct X 8.1 in Win2k.
Just running around the maps boot_camp and crossfire single player. In D3D, my fps are all over the place. In the 40's, 50's, and 60's.
In OpenGL, my FPS are pegged out at 71fps. And when they do drop, it's only to the mid to high 60's. Never any lower and I ran around the maps longer in OpenGL trying to find a place in them to drop the fps lower. Didn't happen.
All this was at 640x480x32 for both D3D and OpenGL.
I was using this command line
C:\Half-Life\hl.exe -console -32bpp -numericping -noipx
And this for the fps display
cl_showfps 1
Anyone else want to see if you have as big a fps difference between OpenGL and D3D in HL?
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why do i bother?
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1 or 0?
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how's the new model rendering work out?
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The Shit
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8 and a half meg promo for HomeWorld. They should remove that from the patch to cut down the size.
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Will this new half-life patch make other mods unplayable until those mod makers release a new version that is compatible with this new half-life patch?
And
Are there any changes or anything new to CS in this patch?
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