Castle Wolfenstein Interview
by Maarten Goldstein, Jul 02, 2001 1:29pm PDTA new Return to Castle Wolfenstein interview today, with Gamespot asking id's Kevin Cloud all about this game. Gamespot asks about id's involvement with the Nazi shooter, the game's story, the weapons, the enemies we'll encounter, the amount of levels, the AI and more. Here's an answer from Kevin on the size of the game, and the type of levels.
KC: The game is truly epic in size and scope. There are somewhere around 25 levels, although that doesn't give the kind of information it did five years ago, when the number of levels really mattered. Return to Castle Wolfenstein has such diversity in the size and complexity of the levels, as some are more stealth-oriented, some are vast terrain maps where the player must negotiate guard towers, hangers, bunkers and gun turrets, and others take BJ to forests, villages, bombed cities, and defiled crypts. This is just naming a very small handful of the locations in the game.Besides the Q&As there are also two (one, two) new screenshots. Thanks Blues News.
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Comments
KC: We've decided to keep the interface very streamlined and unobtrusive, so probably not.
This makes me to be very sad. :( I miss "Status Face".
-Rat
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huh huh huh huh
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Um, at the risk of getting overly negative here, does that not sound just a little bit too familiar?
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when is this going to come out?! i want it also!
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or I shall poop on you!
/X
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Ohh yeah, this sounds like HL.
SQUAD!!! WE GOT HOSTILES!!
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I wanna be able to play as a nazi too, I like being a bad guy, damn it.
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