Urban Terror Update
by Maarten Goldstein, Jul 02, 2001 9:39am PDTThe Urban Terror site has been updated with a progress report on version 2.1 of this Quake3 mod. They also have some screenshots of new levels.
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5The Urban Terror site has been updated with a progress report on version 2.1 of this Quake3 mod. They also have some screenshots of new levels.
Comments
I've played them all,cs,ut,inf,etc this one beats them all hands down.
Its a 250mb DL and comes with over 50maps and many gametypes, so if any modem users in central texas wants a copy
send me an icq or an aim.
laterz
i really can't see why people like this mod better than cs... it's way too chaotic and some of the 'realistic' features are just plain annoying
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Little nitpicks that I personally don't like though:
I dislike random spawn with teamdm, the spawns are all too often completely unbalanced and makes for a rather one sided game. I think that by default teamdm should be static spawn.
Shoot me if I ever complain about accuracy again, but the sniper rifles ought to miss a bit more if you are straffing while zoomed in. I own shit up with the SR8 on sands far too easily.
Fuck the grenade launcher, can we add about another 1/4 or 1/2 second delay to detonation?
Fix the knife, as they stand now they are useless. Maybe make them a bit faster when thrown and increase their range when stabbing.
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Other than the knife the weapon balance is amazing. I see every weapon being used in almost every level (with the exception of sands which is a sniper level). Lots of people have pereferences and they manage to do well with their weapon of choice. On top of that all of the weapons have a different feel and playstyle to use them effectively.
Hats off to the UT team for that.
/X