Anachronox Demo Monday?
by Steve Gibson, Jun 30, 2001 3:19pm PDTWord in this little .plan update from Tom Hall at Ion Storm is that we may be seeing the Anachronox demo as soon as next week. Monday even?
We're in da middle of finishing demo stuff... Likely Monday before Eidos can test and approve it... so it's a-comin'... Once that's out, we'll take a well-earned vacation... then get back at it! BTW, thanks for all the nice comments on the forums. Hope we've been helpful with our answers! We love the Anachronox universe, so we want to help folks anyway we can. :)Gonna pick up a copy when I get back home.. how has everyone who got the game been enjoying it so far?
Daily Filter: Tiger Woods PGA Tour 13: The Masters, Sins of a Solar Empire: Rebellion
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Mad Riders: Techland's ATV racer coming to PC, PSN, XBLA
Notch 'can do' $13 million for Psychonauts 2
Shack Giveaway: Mighty Switch Force (3DS)
Tales from Space: Mutant Blobs Attack preview
Alan Wake 2 would be 'much quicker' than first game, says Remedy




Comments
dude get a life and stop promoting games in forums.
we do not need yout shameless page long plugs. only your personal impressions.
is there like a Ion Storm PR sweat shop in Asia that attacked all game sites forums?
cause this is getting ridiculous. all over the place. and suspiciously most people who had
good impressions have "new" shack accounts.
Thread Truncated. Click to see all 5 replies.
"Gonna pick up a copy when I get back home"
You mean they aren't going to send you a free copy? After all the shack has been rather Anachronox friendly.
hehe
Thread Truncated. Click to see all 10 replies.
The point of a demo of a game is to demonstrate it to the public to create hype for your game, correct?
Now, correct me if I'm wrong, but isn't the highest point of game sales usually in the first month of it's release (usually, I said, let's leave Half-Life out of this)?
Demos should be released at LEAST a week or two before the game hits the shelves. If this delays the game a few weeks that isn't a problem.
There are many many MANY games that I've had to play using non-traditional methods to test out when the company doesn't release a demo beforehand.
The hype machine only goes so far, and then there's the crisp fifty in your wallet.
Which do you choose? A game that you've already played in limited form beforehand, or a game that has a really purty cover?
Think about it for a bit.
THese are just my feelings...anyone else agree or disagree?
Thread Truncated. Click to see all 17 replies.
Thread Truncated. Click to see all 16 replies.
Thread Truncated. Click to see all 1 replies.
http://ctc.weyland-yutani.net/rombbs/message2/6547.html
Thread Truncated. Click to see all 4 replies.
This is another one of Ion Storms backdated projects. They advertised this waaaay back in 1997-98 while Thief ONE was just being released. For years I heard nothing, and now its released out of nowhere by the same team that brought us Daikatana. Go figure. Hmm... Release it now with a level editor so you can make your own levels, which are less sucky than the programmer-designed ones, or eat the profit loss? Wow, what a big decision for Ion Storm.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 3 replies.
This game is awesome. Having only played FFVII and not Chrono Trigger, I find it's very similar to FF but much better written re: dialogue and a sense of humor. The scripting work that went into the camera is phenomenal, allowing for some extremely fluid and cinematic effects.
The game is NOT ugly, no matter what anyone says and agreeing with another comment I read on shack yesterday, the 'feel' and look of the game bring the word 'beautiful' to mind. The look is executed MUCH better than anything else I've seen in a while on ANY engine. Rather than failing miserably at trying to be photo-realistic like most games, it's got a very pleasing and distinct visual style, and so far there seems to be plenty of substance in the story and gameplay.
(note to Wunder: read the readme to figure out how to change to alternate resolutions - haven't you ever made a quake cfg? yeesh.. )
If you don't forget it's the Quake2 engine within your first hour than you care about you are LOOKING too hard for reasons to dislike the game.
Anyways, I'm ecstatic with this - FFVII bored me like crazy - never finished it. Too ponderous, no humor, characters only in that sort of vague anime style.
Anachronox is very cool.
Thread Truncated. Click to see all 4 replies.
I picked up Anachronox last night, its not bad, its definitley a full-on RPG game. I myself have never been a big RPG fan, the last RPG that kept me entertained was Legend of Zelda on the NES. But I payed $40 bucks for it, damnit, so Im gonna play it for a while and see how it is.
The graphics are.... well, I should say, the textures are good, especially for the Q2 engine, and the level design is actually quite impressive. Dont expect Quake3 calibur engine stuff, you just cant, but for the Q2 engine, they did some cool stuff with it.
There's not really an intro movie, sort of, but not really, but its kind of cool, during the 'cutscenes' (in game) there is voiceovers, but when you go up to someone and have them talk in the game, its just readable text, nothing to complain about... its kind of annoying, but nothing to get in a tiffy over like some people were. I was spoiled by Deus Ex's 100% voiceovers in the game, but I dont really mind too much.
Anyway, so far, the hour that I played it, I liked it.
BTW, the menus are REALLY cool if you ask me, pretty easy to get the hang of and really slick looking, and its got alot of cool options.
regardless, my .02c ...
Thread Truncated. Click to see all 4 replies.
http://www.shacknews.com/funk.y?id=1511257
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.