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UT Level Design

by Maarten Goldstein, Jun 27, 2001 12:15pm PDT
Related Topics – Unreal Tournament, Epic Games

Computer Games Onlien has a new level design article, teach your how to make a map for Unreal Tournament. Epic Games level designer Alan Willard walks you through the basics of the Unreal Editor.





Comments

8 Threads | 25 Comments



  • Quake lighting takes long to compile because it is a good light model. Unreal uses rather crappy additive circles, similar to what Quake does in real time with light halos as rockets fly by surfaces. The radiosity of Q2 and HL is actually a surprising accurate lighting model, even if the lightmaps are generally rendered at low resolution.

    If you have too much trouble with leaks, you're probably not a terribly good level designer. CSG is the way the world works, so you better get used to it. Soon enough 3DS Max and Maya will take over level design as bsp/portal fades away. As The Carmack has stated about the forthcoming new Doom, everything will soon be rendered the same way, with no distinction between how world and entities are rendered. If you don't like standard CSG, you're in for a big surprise in the coming years.