UT Level Design
by Maarten Goldstein, Jun 27, 2001 12:15pm PDTComputer Games Onlien has a new level design article, teach your how to make a map for Unreal Tournament. Epic Games level designer Alan Willard walks you through the basics of the Unreal Editor.
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Comments
The *real* cool stuff is still being made for Q1, of course. May well be for years to come.
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Oh wait that was the original level design in the game!!
B00m b00m!!
But seriously though, as much as I wouldn't use Q3A to wipe my arse, I must admit that both games have their fair share of great and innovative user maps, solid and decent user maps, boring clonish user maps, and hideous newbie box maps.
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If you have too much trouble with leaks, you're probably not a terribly good level designer. CSG is the way the world works, so you better get used to it. Soon enough 3DS Max and Maya will take over level design as bsp/portal fades away. As The Carmack has stated about the forthcoming new Doom, everything will soon be rendered the same way, with no distinction between how world and entities are rendered. If you don't like standard CSG, you're in for a big surprise in the coming years.
yea yea, I'm a nitpicking anal bastard... sue me
there, it's been said