Carmack on Quake
by Maarten Goldstein, Jun 25, 2001 6:55am PDTJohn Carmack made a post on Slashdot in reply to Five years of Quake. He says some people have been giving id too much credit when it comes to technology "firsts", and Carmack isn't very concerned with id's place in history. Thanks Blues News.
A lot of people like to think of creativity and innovation as something that springs from the void, but the truth is that everything is traceable to its origins. [...] .. you will rarely find me touting anything as a "first", because I could always say it is "sort of like this thing over here, but with the principle demonstrated by this over there added to allow it to give the feature we wanted back then" and so on. There are the occasional "eureka!" moments, but they tend to be in twitchy little technical things, not the larger ideas like "3D environment" or "multiplayer gaming". [...]
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Comments
<QUOTE>Coding effecient game engines doesn't take creativity, it takes knowledge of how a computer works. Writing a story, designing characters, composing music, and creating levels is what takes creativity.</QUOTE>
I kinda agree with him. Coding a game engine (or coding in general for that matter) doesn't require you to be creative. By creativity I mean the "artistic" creativity. A good coder has to have experience and knowledge and he/she should be able to benefit from them. The more he reads / collects information (and the smarter he is) the more he will be successful. Creativity alone will not get you anywhere unless you are very well equipped with knowledge. But creativity alone will be enough for a music composer or a level designer or a story teller.
not intended for trolling..
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Platform: Donkey Kong (Nintendo Arcade - 1980)
Action-Adventure: Adventure (Atari 2600 - 1980)
RTS: Herzog Zwei (Genesis - 1986)
FPS: Battle Zone (Atari Arcade - 1980)
(Console-style) RPG: DragonStomper (Atari 2600 - 1980)
Fighting: Karate Champ (DataEast Arcade - 1984)
Virtual Dollhouse: Little Computer People (1984)
Hack N Slash: Rouge (some college kids - 1970s)
Space Combat: Space Wars (some college kids - 1960s)
Popular versions of these games today...
Platform: Mario 64
Action-Adventure: Zelda 64
RTS: StarCraft
FPS: HalfLife
(Console-style) RPG: Dragon Warrior 7
Fighting: Tekkan Tag (PS2)
Virtual Dollhouse: The Sims
Hack N Slash: Diablo 2
Space Combat: Subspace
(Arcade ROM)
http://www.mame.dk/gameinfo/bzone/
(Arcade Emulator)
http://www.classicgaming.com/mame32/download.htm
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some people are out to hate regardless.
pup (HATE ME!)
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mix quake with qw netcode and deicated server and then gl quake and then open source the gamecode and you get a game that looks better than anaything at the time, has a larger multiplayer population (because deidcated servers and not crapa netcode) , and a lot of replay vaalue with mods
thats where quake shines... besides GLquake it was all the network stuff, the dedicated server, the good qw netcode, and the fact people could download the game source and mods.
it was not that quakes 3d engine was so much better than decent or the 1st 3d something or other
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SHUT UP SABOTENDER
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pup (it sure works)
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(i'm gonna bet on the latter)
It's only natural for someone like him to attack John C that (in sabots own words) "got his scrawny ass kicked up the walls everyday in highschool, so he was forced to stay inside reading computer manuals his whole life" and that a niche group of PC nerds obsess about. Well aren't we lucky that Sabotkender really knows his shit and isn't obsessed with anyhing like POKEMON!
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i'm sold!
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dfi,
though my username says "robotron2000" cuz the shack wont allow a 3 letter username.
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Now suck my dick.
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Somehow, I believe what Carmack does fits STRONGLY into this definition.
this guy is too much
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"Well, we already know what we're doing after Quake is finished. We will be working on hugely scaleable worlds that, of course, run very fast"
-John Romero
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s{leave the poor carmack alone and carmack get yer ass in gear and finish doom3}s
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POOR YURIK is in real life....the ROMERO, cool
Don't be envious, enjoy.
The man's a programming genius, but jesus christ people -- gain some self control.
We all established that this guy was infinitely humble a long time ago.
All he's saying is that all creative work in any field is built off the shoulders of
peoples' work in the past. That's been said countless times in the past by countless
people, but like someone said previously in this thread, he's just wielding the reality
hammer amidst all the people, like those in this thread, who hype him up to rock star
status -- which is something Carmack obviously isn't comfortable with.
The irony is, he says this and then everyone blinks and responds with "OH NO, BUT YOU ARE
A GOD MISTAR CARMACK! WE ALL LOVE YOU! KEEP IT UP WITH THE GODLINESS!" "Ooohh...he's so
humble, just like Jesus! But cooler!"
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OMFG LOOK AT CARMACK, FALSE MODESTY! CLAIMING HE WASN'T THE FIRST EVAR!!!
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His games promote violence, and teach people how to aim weapons.
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