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Carmack on Quake

by Maarten Goldstein, Jun 25, 2001 6:55am PDT
Related Topics – Quake, John Carmack

John Carmack made a post on Slashdot in reply to Five years of Quake. He says some people have been giving id too much credit when it comes to technology "firsts", and Carmack isn't very concerned with id's place in history. Thanks Blues News.

A lot of people like to think of creativity and innovation as something that springs from the void, but the truth is that everything is traceable to its origins. [...] .. you will rarely find me touting anything as a "first", because I could always say it is "sort of like this thing over here, but with the principle demonstrated by this over there added to allow it to give the feature we wanted back then" and so on. There are the occasional "eureka!" moments, but they tend to be in twitchy little technical things, not the larger ideas like "3D environment" or "multiplayer gaming". [...]





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56 Threads | 340 Comments

  • Firsts
    Platform: Donkey Kong (Nintendo Arcade - 1980)
    Action-Adventure: Adventure (Atari 2600 - 1980)
    RTS: Herzog Zwei (Genesis - 1986)
    FPS: Battle Zone (Atari Arcade - 1980)
    (Console-style) RPG: DragonStomper (Atari 2600 - 1980)
    Fighting: Karate Champ (DataEast Arcade - 1984)
    Virtual Dollhouse: Little Computer People (1984)
    Hack N Slash: Rouge (some college kids - 1970s)
    Space Combat: Space Wars (some college kids - 1960s)


    Popular versions of these games today...
    Platform: Mario 64
    Action-Adventure: Zelda 64
    RTS: StarCraft
    FPS: HalfLife
    (Console-style) RPG: Dragon Warrior 7
    Fighting: Tekkan Tag (PS2)
    Virtual Dollhouse: The Sims
    Hack N Slash: Diablo 2
    Space Combat: Subspace