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A Slow Arcade Death

by Steve Gibson, Jun 22, 2001 8:58am PDT
Related Topics – Gauntlet

Word fro this PR is that the guys at Midway have decided to ditch the arcade business entirely. (Thanks Mike) It's stuff like this that really makes a guy nostalgic (a theme today!) about arcades of years gone by. Ever since the advent of the home console machines it seems that arcades at malls have been in a steady decline. I remember showing up with a $5 bill and playing Gauntlet for hours at a time. This stuff is depressing

The Company expects the elimination of its coin-operated games business to result in a reduction in work force of fewer than 60 employees, and a primarily non-cash pretax charge of less than $8 million in the quarter ending June 30, 2001.
Arcades have been trying out new angles for years with limited success. It seems to me that basically arcades can no longer anything impressive with game content itself but are relegated to just trying to offer equipment to interact with those games that people just cant afford or fit in their home. Bummer.





Comments

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  • This has been touched on already, but i've gotta point out how much the architecture of arcade games have changed since their heyday in the early 80's.

    All the classics like Space Invaders, Dig-Dug, Donkey Kong, Star Castle.. Those games were one quarter games. You paid once and could play a game for up to and over an hour on that same quarter depending on how skilled you were (and how much free-time you had). Most of the earlier games didn't even have a 'continue' option.

    Then games like Golden Axe, Gauntlet, TMNT, (all great games btw) came on the scene with the concept of inserting additional coins to continue playing. This changed everything.

    Suddenly if you're doing really well in a game, no matter how skilled you were, the machine would throw more enemies on the screen or simply increase the difficulty so you were forced to die and keep popping in coins.

    I can understand that machines aren't 25 cents per play anymore. I'd be very willing to pay a dollar to play a killer new game if it weren't for the fact that the dollar is just enough to play for a few minutes no matter what.