Cheating @ MSNBC
by Steve Gibson, Jun 15, 2001 11:15am PDTJeff Smith sends word of this article on MSNBC discussing the problems that all those cheaters out there are causing for game developers. Quotes from a few different game developers including Valve.
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Comments
Some cheating problems are not easy to solve, like the Aimbot one, because technically it isn't really a hack. You can make it difficult to write an aim or dodge type bot, but it is somewhat out of the hands of the programmers.
Any code that runs on the client side is vulnerable. Period. Any data that comes from the client is potentially bogus. Some things like aiming almost have to be client side, unless you have a crazy low ping to the server. Movement can get away with a higher ping, so you can offload that to the server, but then you get high ping vs. low ping arguments. Plus with movement, you can authenticate valid moves, things like he couldn't have gotten from there to there in a certain time.
You can do some things to authenticate aiming, at least at a primitive level, but it is an almost impossible problem. It really comes down to statistical validation. A human is much more random than a bot, so you can check for that. But then you could program the bot to be statistically random enough to pass the checks.
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1) Anygame can be hacked!
2) Anyhack can be fixxed!
PROGRAMMERS GET TO WORK FOR FUCKSAKE!!!!
Enuff said!
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Whether itÂ’s aimbots for Unreal Tournament or techniques for improving response times over the Internet, the potpourri of cheats shows how pervasive online cheating has become.
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Equating aimbots to improving your ping is just plain stupid (read it close, he isn't talking a bout a lag hack). Next thing you know, this guy's going to buy stock in 3Com then suggest we all go back to 56K like "the good old days". DSL IS CHEATING, DON'T USE IT. ;-)
Here's another gem:
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SonyÂ’s PlayStation 2 is also expected to enable online games, but, like the Dreamcast, it lacks a hard disk drive. For such systems, fixing a bad cheating problem would likely mean distributing a new compact disk, a costly solution.
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OK, the game code and everything to do with it is stored on the little disc. Unless somebody rips the game off the disc, hacks in the cheat, re-burns the game onto a PS2 disk (this is another problem in itself that I'm sure Sony has addressed from its PS1 days), THEN plays with the hacked disc, then how the FLIPPITY GOD DAMN HELL are they going to cheat in a multiplayer console game? If the figure out the cheat codes for single player Metal Gear Solid 2, who gives a shit?
This whole thing starts off wrong, he starts to complain about cheating in a game called "Delta Force Land Warrior", this guy has no idea what multiplayer cheating IS. He needs to hop on CS for a few minutes.
Just another mainstream media article that's all hype and little substance, glad I wasn't a journalism major because that class "Writing to sound like you're an expert" would have driven me nuts...
"Hi, Mr. Hollenshead? This is Joe Blow from Idaho, I work for MSNBC...YEAH that's us the guys on TV with all the stock reports...YEAH the MS stands for Microsoft, isn't Bill Gates a great guy? Do you have a few minutes?"
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If the server detects a person using a cheat, the server could invalidate their CD-Key for some period of time, ranging from a day, to a week, to forever so online play would be disabled for whichever length of time.
Just because someone has bought the game doesn't give them the right to ruin other people's multiplayer experiences. I'd like to see the terms of service in the game specify that by altering the software, or using 3rd party hacks in conjunction with the software, player access to online gaming networks may be suspended or revoked.
“Our No. 1 weapon against the cheaters is the community itself,”
Wow, thats so sad.
Considering its the community thats developing the hacks...
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"But game developers also have themselves to blame. For years, programmers put hidden codes into their single-player games so that they could take shortcuts as they tested them. Game magazines and Web sites began a lucrative side business telling players how to use these codes to cheat. InterAct Accessories, for instance, sells GameShark, a “video game enhancer” that has thousands of cheat codes for beating PlayStation video games.
“Some people grow up thinking that cheating is OK because the game publishers and the strategy guide publishers support it,” says Mythic’s Jacobs.
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* S M A R T T A G E D *
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