Black & White Postmortem
by Maarten Goldstein, Jun 13, 2001 10:53am PDTThere's a new postmortem on Gamasutra today. Peter Molyneux writes about the development of Black & White, telling us what went right and wrong during production. Thanks Pete.
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12There's a new postmortem on Gamasutra today. Peter Molyneux writes about the development of Black & White, telling us what went right and wrong during production. Thanks Pete.
Comments
Another stupid thing about this game is that your creature constantly forgets basic things you teach it. Spend an hour beating the shit out of it for eating a villager and it keeps on doing it. Teach it how to use the village store, raise the totem, fish, drink when it's thirsty, and it will forget all of these next time you load the game.
Then there is the actual gameplay itself. Nevermind the constand repetitive tasks of pulling out trees, performing food and wood spells, and laying scaffolds for the idiot non self sufficient villagers. This alone takes up 90% of the game. They should have called the game "Micromanagement" because that's all you do!
Taking over towns is a simple matter. Throw rock through town, cast food a few times, cast wood a few times, throw fireball, heal town a few times, cast winged creatures, Ta DA! Town is yours. Wash, rinse, repeat.
Lionhead simply did not spend enough on actual gameplay. Too much time on stupid insignificant details such as adviser lip syncing, creature dancing, zoom levels, email support, weather ect... ect... ect...
/rant
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oh, it's this entire thread!
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Oh yeah, those villagers just amazed me with their ability to manage themselves. Good thing they didn't dumb them down any. IT'S HARDER TO HAVE LESS THAN ZERO INTELLIGENCE.
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Face it, its a bad game. They convinced themselves that they could make a revolutionary game and couldnt come through. And the real shame is that they cant even see they failed.
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They just wanted to do too many cool things that have never been done before in games. The problem is there's a reason a lot of this shit was never done before... It's either no fun or cannot be successfully integrated into a game. It boils down to the fact that the game is 85% innovation and 15% fun.
Okay so you may be thinking I hated this game... Actually I enjoyed it quite a bit for about a week and then the gee-whiz factor went away and I was left with a piece of software loosely resembling a game. A buggy piece of software at that. Now I'm waiting for an official patch to try it out again.
And, Pete, your 'no icons is good' resoning sucks ass. Why the fuck do I have to travel half way across the fucking map to see that ONE of my villages needs food. Give me some Sim City bars at the bottom left hand screen.
This could go on for pages....If you are going to make a god game...let the players be god.
Oh yeah...the angle and devil dudes are really helpful...not.
Fuck...I want my money back.
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I liked the game, I really did but the game became cripple towards the end and was unplayable. I got to that point in 4 days.
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I've waited three months for it to be playable without serious bugs like savegame corruption and forgetful creatures. Now there's a patch which means the game won't even LOAD on my machine and many others.
(No, it's not Daemon Tools. I've never had it installed.)
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I'll tell you what you whiny insignificant bitches need.... Whiny Villager meet sacrifice altar...altar meet whiny villager...POOOF! Instant miracle power.
The villager angered me so much I burned every fucking one of them at the altar...starting with the kids in the creche....left my creature (mandril) all alone on an island for two straight days (my days not game days) hoping that he would go insane out of boredom.
The game aggravated me just a bit.
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This means that I must never buy any of their products again, since they're all going to be Molyneux masturbation fantasies.
It's fun for 2 hours, and it pushes the threshhold of technology forward.
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Say, where is that patch, anyway?