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Black & White Postmortem

by Maarten Goldstein, Jun 13, 2001 10:53am PDT
Related Topics – Black & White, Peter Molyneux

There's a new postmortem on Gamasutra today. Peter Molyneux writes about the development of Black & White, telling us what went right and wrong during production. Thanks Pete.





Comments

27 Threads | 134 Comments






  • Okay, my opinion on why B+W failed in most ways as an enjoyable game...

    They just wanted to do too many cool things that have never been done before in games. The problem is there's a reason a lot of this shit was never done before... It's either no fun or cannot be successfully integrated into a game. It boils down to the fact that the game is 85% innovation and 15% fun.

    Okay so you may be thinking I hated this game... Actually I enjoyed it quite a bit for about a week and then the gee-whiz factor went away and I was left with a piece of software loosely resembling a game. A buggy piece of software at that. Now I'm waiting for an official patch to try it out again.








  • We need foooooooooood.......we need wooooooood......we neeeed offfspring.

    I'll tell you what you whiny insignificant bitches need.... Whiny Villager meet sacrifice altar...altar meet whiny villager...POOOF! Instant miracle power.

    The villager angered me so much I burned every fucking one of them at the altar...starting with the kids in the creche....left my creature (mandril) all alone on an island for two straight days (my days not game days) hoping that he would go insane out of boredom.

    The game aggravated me just a bit.