Emotional Games
by Steve Gibson, Jun 12, 2001 7:14am PDTHere's an AP story discussing emotional attachment and games work together (Thanks VE) and of course how this translates to the bottom line. There is also a bit in there about how the face of gaming is evolving and some speculation on what the catalyst for it all is.
Some software designers attribute the changes to an aging market that's careering toward a third decade of gaming. Others say this simply the technology evolving naturally, that more computing power means pixilated heroes and villains can be smarter, faster and vulnerable. In short, more lifelike than ever before. [...] ``Players have experienced in-your-face shooting in the past, and now they want more,'' said Todd Hollenshead, chief executive of Id Software, a developer in Mesquite, Tex. ``Call it 'been there, done that.' Players are looking for the next thing that is going to wow them.''I'd say it has a lot to do with the original computer/arcade gamers getting older and more mature. Kids naturally gravitate towards new things so when arcade gaming started out it was easy to target that age group. Now 20 years later those kids have grown up and still play games. You've got a much wider demographic now. Seems simple enough.
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Comments
SIX MILLION DOLLAR GAME DEVELOPMENT PROJECT
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hmmm... paratrooper! Would I play it again? Nah.... cause they use the PC speaker sound and it makes terrible noice.
Pacman? Same, and it is kind of boring after a while... all you have to do is memorize some path for each level.
Alley the cat? Eh... play it only a few times... no thanks.
Xenon? That was a cool shooter, but now they have much better if you use emulator. Last time I tried it, the ship was going a little too fast... I would say maybe.
Bruce Lee? Shit... that sucks... map are huge and you are soo fucking tiny... and the combos... wuahaha... there are none.
Digger? No thanks
Bushido? No... it get boring after a while... even the small arcade hidden game sucks.
Bards tales 2? Nah... I was never able to understand that game.
Ok... let's go to something a little more recent...
KOF94 using neogeo emulator? No thanks I prefer now KOF97.
KOF97 Sure!! Graphic is barely ok, design is great(is Mary "Kawaii"(=cute)??), but they have all kind of combos :)
KOF98?... Maybe... but all females looks worse.
Alien vs Predator(arcade)?... Maybe...
Balder Gates1? Sure...
Ultima7? Sure... but it is quite buggy and too fast...
Jagged Allience1&2? No problem, I am in!
Q1? UT is kind of beating the old Q1... but I miss so much the RL and the DM levels... Why not?
Ok I am stopping... so what do I think about graphics vs Gameplay? If they graphics are too bad, I don't want it. There are some minimum standard I have... but of all the games including RPG I played, only Jagged Allience 1&2, KOF97(Cute girls), and Street Fighter vs Xmen(Storm is so nice looking) are the only games I have some emotional attachments and could still play over and over right now without any problem. These games have nice graphics, and have some kind of gameplay that is still excellent. I will love to play these games again.
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Maybe I'm just getting old, though! Any other Atari-, SMS- and NES-age gamers experiencing this? :(
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After playing FF8, I just feel an incredible urge to be in that world with those characters... It's truly odd. I really didn't want to replay the game, but I think I could play it forever (that is in my free time) if it had no ending. It was just a completely God-like game in every respect, and at least a decade ahead of anything else in terms of character development. FF7 was decent, too. I've heard FF9 is good, but I haven't had time to play it although I do own it.
Deus Ex was pretty damn good, too. Definitely the best characters and story of and FPS I've ever played, though not quite on the level of Final Fantasy.
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Take doom. Hell, I go back and play JDoom sometimes. Its still a blast, and I have all these memories of playing doom shareware, being shitscared late at night killing imps and praying for a shotgun shell around the corner..
Fast forward 10 years. Don't you think the VERY SAME people will be saying the VERY SAME shit about Counter-Strike when we're playing the 15 millionth iteration of a team based realistic combat simulator? "Fuck man, remember Counter-Strike, there was this one time when it was me against four guys and I was shitting my pants hiding behind a box on Dust and.."
Graphics, computing power, doesn't mean shit. Nothing quite beats the very first game that grabs at your soul. For some of us that was Doom, or Final Fantasy. For newer players that game will be Counter-Strike. I wonder what the gamers in 5 years time will be citing as the first game that really obsessively captivated them?
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I don't know about the 'grown up' part ;)
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surely testify to that. 7th Guest was awesome too :D
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Woo for the spread of misinformation!!
Damn, they're talking about me. How'd I get this old? >:(
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Holy emotional gaming shit, Batman!
Ubi Soft credits the move away from stony-faced heroes
Faces that pinch. The move away from stony-faced heroes. They must be some sort of fucking amazing storytellers at Ubi Soft.
Thankfully, developers say, improved graphics accelerators and chips can handle the chore of creating detailed backgrounds and entertaining foregrounds without hogging memory or crashing the PC.
That leaves the computer's main processor free to ``think'' for the opponents.
MORE power?!? Sounds familiar, I think I heard that years ago. Not a lot of improvement in that area, sorry, even the B&W creatures were disappointing... in terms of FPS cannon fodder AI: Half-Life's grunts are still unbeaten and that game is a few years old.
Come on, don't tell me convincing AI isn't possible with today's processing power... time to make up a new excuse.
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``Quake II'' has been on the shelves a year longer than ``Half-Life'', which is considered the series' biggest blockbuster. But ``Half-Life'' has sold 800,000 more copies than ``Quake II'' - a 50 percent difference - according to the companies.
Why does it sound like the person who wrote this thinks that the people who made Q2 made HL?
Also, why do I see no mention of Q3?
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kidding :)