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Emotional Games

by Steve Gibson, Jun 12, 2001 7:14am PDT

Here's an AP story discussing emotional attachment and games work together (Thanks VE) and of course how this translates to the bottom line. There is also a bit in there about how the face of gaming is evolving and some speculation on what the catalyst for it all is.

Some software designers attribute the changes to an aging market that's careering toward a third decade of gaming. Others say this simply the technology evolving naturally, that more computing power means pixilated heroes and villains can be smarter, faster and vulnerable. In short, more lifelike than ever before. [...] ``Players have experienced in-your-face shooting in the past, and now they want more,'' said Todd Hollenshead, chief executive of Id Software, a developer in Mesquite, Tex. ``Call it 'been there, done that.' Players are looking for the next thing that is going to wow them.''
I'd say it has a lot to do with the original computer/arcade gamers getting older and more mature. Kids naturally gravitate towards new things so when arcade gaming started out it was easy to target that age group. Now 20 years later those kids have grown up and still play games. You've got a much wider demographic now. Seems simple enough.




Comments

23 Threads* | 71 Comments

  • This is the usual and very old topic of graphics vs gameplay. Well I don't know about you guys, but playing Duke3D doesn't excite me anymore... cause once you beat the bad guy, you are done! Graphics are horrible and I prefer Quake1 over Duke3D anyhow. I don't think I will ever play Doom again, cause of graphics. I was never attached to the game anyhow... but let's think of one game I was really attached and play a lot a LONG time ago...

    hmmm... paratrooper! Would I play it again? Nah.... cause they use the PC speaker sound and it makes terrible noice.

    Pacman? Same, and it is kind of boring after a while... all you have to do is memorize some path for each level.

    Alley the cat? Eh... play it only a few times... no thanks.

    Xenon? That was a cool shooter, but now they have much better if you use emulator. Last time I tried it, the ship was going a little too fast... I would say maybe.

    Bruce Lee? Shit... that sucks... map are huge and you are soo fucking tiny... and the combos... wuahaha... there are none.

    Digger? No thanks

    Bushido? No... it get boring after a while... even the small arcade hidden game sucks.

    Bards tales 2? Nah... I was never able to understand that game.



    Ok... let's go to something a little more recent...
    KOF94 using neogeo emulator? No thanks I prefer now KOF97.

    KOF97 Sure!! Graphic is barely ok, design is great(is Mary "Kawaii"(=cute)??), but they have all kind of combos :)

    KOF98?... Maybe... but all females looks worse.

    Alien vs Predator(arcade)?... Maybe...

    Balder Gates1? Sure...

    Ultima7? Sure... but it is quite buggy and too fast...

    Jagged Allience1&2? No problem, I am in!

    Q1? UT is kind of beating the old Q1... but I miss so much the RL and the DM levels... Why not?


    Ok I am stopping... so what do I think about graphics vs Gameplay? If they graphics are too bad, I don't want it. There are some minimum standard I have... but of all the games including RPG I played, only Jagged Allience 1&2, KOF97(Cute girls), and Street Fighter vs Xmen(Storm is so nice looking) are the only games I have some emotional attachments and could still play over and over right now without any problem. These games have nice graphics, and have some kind of gameplay that is still excellent. I will love to play these games again.