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Counter-Strike & He-Man

by Steve Gibson, Jun 11, 2001 6:14am PDT
Related Topics – Counter-Strike, Valve

Last week we carried a story about Counter-Strike cheats being posted publically that could circumvent even Punkbuster. The cheats were posted on one of the largest anti-cheating pages out there, Busted. As a result nearly all Counter-Strike online leagues have been halted (and still are right now!). Well Busted has closed up shop (Thanks -tKf-) and left a message:

Busted's actions were taken so that all major CS leagues would be forced to delay play so that these cheats could not be used, whether in the masses or in small numbers. They have guaranteed that these cheats will not see another day in any top CS league (IGL RiTD HA BITE FiTH so on). Are you going to flame Busted for making this guarantee possible? They have also gotten Valve AND PunkBuster's attention with this. These cheats were sent into both Valve and PunkBuster AT THE VERY LEAST 3 weeks ago. How do I know this? Because I sent them. PunkBuster and Valve have not replied and have not done anything about them STILL. [snip]
While on the topic, Gooseman has a brief Q&A on Turtled discussing cheating and his thoughts on if it will ever really stop. Here's a golden one:
"Asking me why my game is not 100% cheat proof is like asking me why I'm not Master of the Universe."





Comments

38 Threads | 185 Comments



























  • It seems Valve's and Bunkbuster's problem is they underestimated the extend to which the gamers community (CS/HL in particular) sees cheating as a problem.
    The priority given to things that need to be fixed, always depends (amongst other things) on a guestimate of how 'serious' the problem is. A "show-stopper" bug gets very high priority, a possible cheat/exploit gets lower priority.
    How high the priority for a cheat fix is, depends on how wide spread it is; how many people do run into cheaters using it.

    Now, comparing a small and a big gaming community, even if the percentage of cheaters is the same in both communities, the absolute number of people running into cheaters is obviously larger in the bigger community.
    More people upset = bigger problem, even though "only 10 percent are cheating" (or whatever percentage you want).

    I think Valve guessed wrong about the extend of the problem. I'm sure they mean well, but they are a bit off target here.