Counter-Strike & He-Man
by Steve Gibson, Jun 11, 2001 6:14am PDTLast week we carried a story about Counter-Strike cheats being posted publically that could circumvent even Punkbuster. The cheats were posted on one of the largest anti-cheating pages out there, Busted. As a result nearly all Counter-Strike online leagues have been halted (and still are right now!). Well Busted has closed up shop (Thanks -tKf-) and left a message:
Busted's actions were taken so that all major CS leagues would be forced to delay play so that these cheats could not be used, whether in the masses or in small numbers. They have guaranteed that these cheats will not see another day in any top CS league (IGL RiTD HA BITE FiTH so on). Are you going to flame Busted for making this guarantee possible? They have also gotten Valve AND PunkBuster's attention with this. These cheats were sent into both Valve and PunkBuster AT THE VERY LEAST 3 weeks ago. How do I know this? Because I sent them. PunkBuster and Valve have not replied and have not done anything about them STILL. [snip]While on the topic, Gooseman has a brief Q&A on Turtled discussing cheating and his thoughts on if it will ever really stop. Here's a golden one:
"Asking me why my game is not 100% cheat proof is like asking me why I'm not Master of the Universe."
Daily Filter: Tiger Woods PGA Tour 13: The Masters, Sins of a Solar Empire: Rebellion
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer




Comments
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I think punkbuster is on the right track. Set up a system whereas you can send tiny 50kb updates as often as EVERY DAY. These updates just jumble a few random bytes in random files so that if the update is not applied the server won't accept client packets. Every update changes client authorization packets in rather random ways, so it would require the hackers to analyze every update every day and edit their proxies and hacks every day to. This makes it very easy to make it very hard for hackers. It could be completely automated at some point, such as setting up a special computer to make the seemingly random 50kb jumble update files. Even then, that doesn't mean a someone couldn't setup a program that analyzed the 50kb jumble packets and automatically updated his own hacking utils.
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Make a CRC check on the client when the CD-Key check is done.
Bannning the CD-Key for 48 Hours if the CRC Check fails..
Autoupdate of the Client whenever a cheat is discoverd.
The Autoupdate should require a special CRC check that only is used when updating if this CRC check fails the CD-Key is banned for another 48 Hours.
Auto Check of the Computer looking for Drivers (Updated via server).
Central CD-Key server that keeps track of banned people so that server admins could use this to ban people beforehand , people banned on 10-15 different servers within a specified timelimit would be put on the list.
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They say sometime this month, based on that I'd say 6/31/2001 at 11:59:59 pm...
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FPS gaming online = cheating
FPS developers = intermittent, half-assed approach to problem
Honest FPS players = fucked
About all you can do is put pressure on the developers for failing to adequately support their products, and alas, only money or copious amounts of bad publicity will get you anywhere. (The move by Busted, while naturally upsetting to some, is actually good medicine.) Personally, I'd like to see publishers forced into carrying Surgeon General-style warnings on their boxes: "WARNING: Cheats for this game will appear before you have opened the box."
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And maybe valve isn't the almighty 'caring about the community' that they've appeared to be (as this is obviously a problem many many many CS players care about)
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that's a fucking hilarious quote.
<silly idea with some possible truth behind it mode>
RefBOT ver1.0
If someone could write the AI for an invulnerable BOT to referee matches and watch for certain cheating "traits" you'd be a hero .... it could hunt down the players it recognizes as cheating (would be like being chased by the terminator hehe) or simply "kick" them once a certain threshhold is crossed.
</silly idea with some possible truth behind it mode>
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3 default lives eh?
<load hex editor .. find ALL references to "3" .. save positions>
<load game> .. die
<load hex editor .. find ALL references to "2" .. save matches to previous>
die again
<load hex editor .. find ALL reference to "1" .. pretty simple at that point to find correct address and give yourself 500 lives>
I remember giving myself several trillion dollars in MechWarrior1 with this haha...
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It's much more important than fancy graphics, etc. It's the core of gameplay.
Cheating however, cannot be stopped.
So we have a big, big problem. I don't see a solution.
Hey sTeve, I get the He-Man reference. ;)
Masters of the Universe, yadda yadda yadda...
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I think the whole Counter-Strike community is fucked up because of all the cheat shit. Remember the old Quake days? I played it for over four years, and I don't remember anyone blaming me or anyone else for cheating! Really! Okay, aimbots circulated for a week or so, but the excellent server tools put an end to them all! Besides, the excellent spectator features made it almost impossible to cover the cheat..
Long live Quake! It is the only game with succeeded anti-cheat protection in my opinion (at least before the source code was released, of course)!
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i suppourt the release of the cheats by the website
That'd stop the wallhack - don't block it, simply make it so fucking inconvenient nobody can use it.
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-J
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The priority given to things that need to be fixed, always depends (amongst other things) on a guestimate of how 'serious' the problem is. A "show-stopper" bug gets very high priority, a possible cheat/exploit gets lower priority.
How high the priority for a cheat fix is, depends on how wide spread it is; how many people do run into cheaters using it.
Now, comparing a small and a big gaming community, even if the percentage of cheaters is the same in both communities, the absolute number of people running into cheaters is obviously larger in the bigger community.
More people upset = bigger problem, even though "only 10 percent are cheating" (or whatever percentage you want).
I think Valve guessed wrong about the extend of the problem. I'm sure they mean well, but they are a bit off target here.
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Okay this guy is retarded. Valve and PB have not "guaranteed" they will fix anything. In fact, they don't HAVE to fix ANYTHING. Valve never made any contract with us that they would do their best to fix every cheat that came out. Sure, it would help their PR, but they've already got our money, they aren't obligated to do anything.
As far as the community goes, it is essentially shut down right now (indefinitely), so yea, "thanks a lot"
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* DISILLUSION'D *
WAH WAH WAH
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Good riddance.