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Pay 2 Play & Consoles

by Steve Gibson, May 31, 2001 5:45am PDT
Related Topics – Sega, Games: Console

What you thought the monthly fee for playing multiplayer games was a fad? Pshaw! It's spreading to console machines even! According to IGN Sega's upcoming Phantasy Star Online v2 will be charging a montlhly fee for people who play the game on their consoles at home: (Thanks Chuus)

Phantasy Star Online Ver. 2" will incorporate an online payment structure. Pricing information for the U.S. version of "Phantasy Star Online Ver. 2" has not yet been released. While "Phantasy Star Online Ver. 2" can be enjoyed offline, gamers can now access new features, modes and quests through the game, [snip]




Comments

15 Threads | 31 Comments

  • I'm pretty sure I know why this is happening.

    PSO v1 was mostly peer to peer. Basicly, you joined sega's server to find people to play with. (it was basically a big chat room that you could run around in). Once you found some people and started a game, it was 99% peer to peer, with maybe a few heartbeat type pulses going back to sega to tell them that your game was still going on and had 3/4 players or something so that more people could join.

    The problem with this is that it made cheating REALLY easy. Nothing was authenticated by the server. Now when you log on it will check items/etc and try to find dupes/pumped up items/etc, but nothing can stop pumped characters/mags.

    PSOv2 is going to fix a lot of this by making it MUCH more server dependant, more like how many mmorpgs are now. Still quite a bit peer to peer, but most everything will be authenticated by the server when it happens.

    The side effect of this is increased bandwidth usage for sega. If you think massive amounts of bandwidth comes cheap, just ask steve or lowtax or anyone running a big site. So most of whatever fee will be for bandwidth. The rest of the fee will be to pay the people who are upkeeping the game, adding new quests/etc.