Hiring Developers
by Maarten Goldstein, May 28, 2001 11:14am PDTOk so they posted this a week ago but better late than never I guess huh? The Dallas Morning News has a story about game developers and the amount of applicants they are getting nowadays. There are quotes from Ensemble and 3D Realms, with the article focusing on the fact that there are so many more people than jobs, developers can be picky. Thanks Stomped.
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Comments
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I just have a question for the insiders. When you're working on a game do you know it sucks before hand but you're powerless to do anything about it? Or do you think "it will get better at the end. all games start out like this". Or something else? I just wonder how so many crap games get released.
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The bad news is that in my 8th year now of game development, including Square, Art Director / Lead Level Designer on Anachronox for over three years (moved on about 9 months back), and console work on PS1 and PS2 games in the LA area, you WILL NOT, repeat WILL NOT find a job where working 40 hour weeks is considered acceptable, much less actually progress in your field. It sucks, but it is the cold truth. Expect 60 hour weeks on average. They love to tell you on interviews how "yeah, we're not big hour crunchers around here, come on down".... don't buy it, just accept that it will happen. If you're not up for that, do web design or some shit cause games (or visual effects of any kind) are not going to afford you any real free time. If you're married and looking into it, I would advise people to make sure your spouse is not completely time-dependant on you, they better have a hobby or career or your relationship will suffer greatly as the years pass.
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I wanna start small. You can get a flash card reader for Gameboy Advance for $130, that'll let you interface with the unit. Compilers, tools, docs, and everything else are free. Maybe after a few tries, I'll make a game worth publishing.
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*note: I have nothing against hunting, I just find it to be a bad idea for a computer game :).
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Don't give up if you know its something you want to do.
If you have talent and can prove it, AND if you can work with a team, and if you have backup on that, AND if you can deal with someone else being your boss .. and telling you to toss a months worth work and start over, .. and telling you that the games plot shifted a bit in a direction that isn't appealing to you..
You have a shot. ;)
I worked on Gunman Chronicles. I am proud that we finished, and I am really happy that some of our guys went on to better things. People picked up large ammounts of experience on that project, and others did find out it wasn't what they were meant to do.
Those of us who looked for jobs else where for whatever reason have managed to find jobs. Nice ones that we are happy with. No, we don't make dream salaries, and we definitely aren't rich, but we are living and creating games.
It can work. Don't lose faith because of what that article said. Its all about skill, proof and taking risks.
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Really? Judging from the preponderance of crap games, they're not being picky enough.
Guess who has a marketing degree? doh... :(