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DNF E3 Video Plans

by Maarten Goldstein, May 12, 2001 6:49am PDT

Since so many of you are waiting for the Duke Nukem Forever E3 video, here comes the news from Joe Siegler (thanks Cygnus X-1). Instead of the previous plan of releasing the video after 3DR gets back in Texas, the video will now be released on the first E3 day (May 17). Yes, we will be mirroring all the versions of the file (low and high quality Bink, and low and high quality Quicktime). The last movie we saw from Duke4 was when it was running on the Quake 2 engine so things should be significantly different ;D





Comments

40 Threads* | 180 Comments*


  • bink and quicktime, eh? That's kind of a big "Fuck You" to oh.. let's see here
    1) Everyone not in windows
    2) Everyone who totally hates Quicktime for all its mangling with filetype handling
    3) Everyone who hates bink (I KNOW you just love running executables, and ones that run video decoding entirely in software)
    Did I leave anyone out?

    It also forebodes that Duke4F won't be putting any use to all the work that has gone into the OpenGL renderer for the Unreal and Unreal Tournyment engines. That means they're NOT doing a MacOSX port and they're NOT doing a Linux port. Perfect timing too, right when those two platforms are entering (or re-entering) consumer level market share.

    Did I mention that I think somebody around here is an idiot?







  • Having an enjoyable time reading all of the comments / concerns about using "outdated engines." Just because a game is based on the Unreal / UT source doesn't mean it is out dated. When people license a game engine, you have the full source. You can make whatever modifications you want, through out systems, add new ones, etc. You also have to remember that when the first iteration of the engine appears, it is targeting specific hardware at that time. The hardware Unreal targeted (or even considered high end) is now probably the bare minimum for DNF. Texture sizes have dramatically increased in the last few years - that alone can make a huge difference. So this whole engine debate - take it for a grain of salt, as in the end, there is probably more custom 3DR code than there is of the original unreal license for DNF.