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DOOM & Competition Gaming

by Steve Gibson, May 09, 2001 6:30am PDT

With the recent word of the new "pro" maps being developed by Fred Nilsson over at id Software to be included into the next Quake3 release and the recent demonstration of new spectator technology by Valve Software for Counter-Strike at the Speakeasy CPL tournament it's becoming apparent that game developers are taking notice and putting effort into the competitive gamer. Well it could get a lot more interesting. A story at ShackES (plug! plug!) pointed the way to this simple quote by the CPL president. Here is a link to the full interview btw.

sling_blade: what games are you most looking forward to as possible e-sports games? angel munoz: doom iii's pro-addon pack. update from Angel: I said that as a funny (hopeful) remark but it has been blown out of proportion.   I keep forgetting how strong the emotional binds are between the Quake community and id Software.  On the other hand, John Carmack told me himself that the plan was to have a separate multiplayer add-on,  it would not surprise me, if they added some tourney software to it.  Best person to ask is Mr. Carmack himself, I think it is all in his head at this point.
But this begs a very interesting question. What exactly are the characteristics of a FPS game that would make a good tournament competition platform? Save your whining about the 'pro gamer' stuff at the door. (read: trolling = nuke/ban) This question applies to everyone. What aspects do you think belong and dont belong in a game targeted at top level competition? Are developers like Valve and id doing 'the right thing' by paying so much attention to these players? What do you think?




Comments

62 Threads* | 329 Comments








  • Things to include
    1. Weapons that are balanced and no one super weapon that you only use.
    2. Maps that lend to several different strategies and not just respawn running patterns
    3. Maps that lend to LISTENING to where the opponent is.
    4. Footsteps - all these people that complain about footsteps have little ability to adapt to the added strategy that it adds. I think most people would agree that it takes much more talent and strategy to dominate in a CS game than in a q3 game. q3 is only quick flick reflexes and pattern running. CS is quick flick, BUT also using the map more to your advantage, listening to the other person, using the right weapon etc.
    3. Grenades etc that are easy to use (unlike the q2 one that was so horribly slow).

    Things not to include
    1. maps that encourage respawn running patterns... competitive strategy shouldn't sole depend on how good of a timer you have in your head, but rather, knowing best weapon combinations etc
    2. One position dominant maps.
    3. Lag weapons



  • In order to get the CPL to choose a game...if it isn't DOOM, it has to be something revolutionary new, yet still the same core, Deathmatch. Today when a FPS is released its the same old thing just with a different story, someone is going to have to take abig step and create something new that will appeal to all gamers, yet requires a skill level so its not like CS where newbies can come out on top, don't get me wrong I love CS but you can't really compete with it. Someone has to throw a new element into the game that will appeal to all, not just a new game with better graphics and cooler weapons...

    -Norulez







  • The only way there will ever be a viable gaming platform for "professional" competition is if it is designed from the ground up to be such a platform. These add-ons and mods just aren't cutting it. Sadly, there is quite a catch22 when trying to create such a platform. Investors want to see a viable market before they put their mooey up on something like that. That market just isn't there yet. That market is however hard to create with out a standard and well supported platform for competitive gaming. The efforts so far by iD and Valve are appreciated, but obviously they can't devote the type of resources neccesary to really support such a platform.

    Novus















  • Reading about this on the front page, I think what everyone wanted from the get go with Quake III was something like Doom, with it's monsters and cool atmosphere (demons coming at you from the dark) and the multiplayer aspect that is Quake III now.

    I don't know. I mean We all want the best of all possible worlds, reality wise, I would like to see (personally) Doom III incoroporate all the ID games, including the best of the Monsters and give a nice little single player experience like the original Doom. If a multiplayer "add-on" pack is done for this, then i would expect nothing less than a QIII style MP pack. QIII should have been an addon to QII. that's my 2 centavos.

    id is correct in listening to what the fans want. it's not going to please everyone, but it's going to make them more popular and accessable for suggestions in the future (at least i believe), even the whacko suggestions.




  • I'd say in general, in competition the outcome of the game should depend on the skill of the players.
    So it should not depend on luck regarding respawn locations or random bullet trajectories.

    I think most of the rest of the game design depends on what type of game you want; if you want the balance of power to tip quickly, add weapons and powerups that you don't spawn with. The player that is on top can keep those out of the hands of the loser relatively easy so you'll have a domination style game.
    Compared to soccer it would be like making the goal of the loosing team wider.
    I think there's no need to elaborate on what to do to make a different type of game.