SoF2 Images & Press
by Steve Gibson, May 07, 2001 7:06am PDTThe media blitzing leading up to E3 should be kicking into high gear around the end of this week. A small taste of it comes from Activision who just sent out a few more screenshots of the Quake3 powered Soldier of Fortune 2 title Raven Software is developing that was announced just last month.. Here's some shots along with the description they included with their E3 lineup announcement
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The sequel to one of the top first person action games of 2000, Soldier of Fortune 2 delivers gritty intense action, mind blowing QUAKE III Arena powered graphics and a story rivaling a Hollywood blockbuster. Featuring advanced artificial intelligence and real-world weaponry, enemies and military devices, the game puts players in the role of John Mullins a military consultant working for the top-secret anti-terrorist group known only as The Shop. As Mullins, players must tackle a wide-range of missions from hostage rescue and intelligence gathering to search-and-destroy. Additionally, in order to complete their objectives, players will make use of a variety of gameplay tactics ranging from full frontal assaults to stealth and subterfuge. Soldier of Fortune 2 is being developed for Activision by Raven Software and is expected to hit retail shelves this winter.
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Comments
--Loco3KGT
Imagine playing out one of these "stealthy" missions and sneaking up to someone in a watch tower or something, shooting out the light with a silenced rifle, flicking on your night vision scope and then sniping the bad guy in the head.
Shooting (and just grazing) a hanging latern and making it swing.
More realistic flashlights instead of that round spot on the wall thing they have in HL...
DOOM is supposed to have some bad ass lighting in it... i cant wait until game developers make some wicked ass lighting effects, not just the ooohh look at the pretty colours type of lighting effects we have been seeing.
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Bummer.
I do look forward to seeing what Raven can do with the Q3 tech combined with this kind of environment. Elite Force I felt didnt really take much advantage of the whole curved surfaces thing although they did go pretty wacky with shaders.
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http://www.shacknews.com/screens.x/sof2/SoF2/1/thumbs/050701_activision_1.jpg
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http://www.voodooextreme.com/shot.taf?image=apache/shots/sof2/bg05.jpg
the media/advocacy groups are going to have a field day. Hope Raven is prepared...
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but i hope they make you feel like a smaller person... like 5'10" 170lbs or something
for instance: quake3 makes you feel like a lumbering ogre, no matter what model you are
thief makes you feel like you are tip-toeing around
i think it would be cool to beable to be small, fast & swift in SOF2
SOF sort of does it but it still dosent have the right feel
i dont know, im just babbling, im excited for this game. :)
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-Norulez
WE NEED MORE CRATES!!
That airport luggage area looks pretty empty though. It feels like its missing some airport details for some reason.
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*cough*
excuse me
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I think this game could really work if they did take a more stealthy approach, of course we will need the off mass slaughter mission aswell :]. I can just imagine tip toeing through the jungle in complete darkness sneaking up on an enemy camp, then waiting for the signal to let rip :)
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hehe
Seriously though
I can't wait to a good movie of this is action seeing how well the GHOUL engine is used when combined with Q3 technology
"Now not only can you shot the head off but the brain will splatter in TEN different directions! HOORJ!"
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I hope this is just like the first one.
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I was a bit dissappointed after the gore thrill fact of SoF wore off that the game was basically Doom with machine guns.
(Please, no more lasers and end bosses with star trek shields)
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http://www.shacknews.com/screens.x/sof2/SoF2/1/thumbs/050701_activision_3.jpg
Sometimes, I dream of riding the luggage carousel to the other end just to see what's there. Perhaps now I can do that with an M4/M203 in my hands, hehe.
how many times do I have to say it? USE HIGH QUALITY NEXT TIME!!!