High Tech Games
by Steve Gibson, Apr 29, 2001 1:52am PDTGameSpot is carrying a pretty good Sunday reading article to check out discussing the acceleration of gaming technology and the race to keep games fun while the technology keeps changing so quickly. They cover a bunch of the upcoming 'hi tech' games including Duke4Ever, Max Payne, Halo, and Battle For Dune. Here's one from Scott Miller of 3DRealms:
Keeping pace with the programmers isn't the greatest challenge when dealing with new technology in game development. For the industry as a whole, Miller says, "The big problem is that games are so expensive and time-consuming to make that publishers are reluctant to open their wallet to fund anything that's not a sure and safe hit. The result is we're seeing more sequels and less risk-taking."
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Comments
I could barely say that about Quake2 single-player, and couldn't say that at all about Daikatana. Half-Life was pretty good, but at times got a bit trivial (xen).
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Tribes2
Tropico
Delta Force: Land Warrior
Serious Sam
Real War (out soon, demo rocks)
Black & White
Hitman
There are a lot more, but I don't know about you guys, but I can hardly afford all of these games, which is good enough for me.
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My 2 cents:
1. The games in the article look absolutely amazing. The graphics quality in games has just gone nuts, with things like realistic leaves and forests being common-place. I've been waiting for things like that for almost a decade. In the next two years we will see all the good stuff that has been talked about for so long. Things like true dynamic lighting, bump-mapping, realistic materials, etc.
2. DNF and Daikatana can't be compared. Duke Nukem 3D had a fun factor of 10 out of 10. Daikatana on the other hand was more like a dotcom than a game company. They cooked up (or baked?) some weird shit just to get the publishers money for a huge game.
3. Props to Scott Miller and Co for putting up with so much shit for so long...and still manage to keep smiling.
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The future of three of these four games is sketchy at best. As far as DNF, the newest info about it is that it's using the Unreal engine. Only one thing has been cleared up about Max Payne: he's not going to make that pained facial expression all the time. And we aren't totally sure about what platform Halo will be released to, much less which one will come first.
As for Battle for Dune, it's a Westwood game, and caters to a specific sector of gamers who usually play other Westwood titles.
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troll mode disabled
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I can tell you in two words that this is not true: ION Storm. Here is the proof: http://www.shacknews.com/finger/?fid=mikew@godgames.com
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D O O M
Black and White's AI? Quite cool, but then so was Creatures.
The quoted text in the post is right on, I'll give them that. Even if Scott Miller said it.
TBH, although yes they are all hi-tech games, I don't think many of them are using their tech in as innovative ways as the article claims. Most of them seem evolutionary rather than revolutionary - improving AI, improving physics, improving graphics. Out of that list I think only Black and White and Sigma are really using the tech to push gaming - doing something that stands out above the pack. It's also a pity they couldn't have put Morrowind in there too, as that is taking the bold and rare step of putting a full RPG game into a (great looking) FPS perspective....certainly far more impressive than the standard RPGs they mention.
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...and stuff again
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