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High Tech Games

by Steve Gibson, Apr 29, 2001 1:52am PDT
Related Topics – Games: PC

GameSpot is carrying a pretty good Sunday reading article to check out discussing the acceleration of gaming technology and the race to keep games fun while the technology keeps changing so quickly. They cover a bunch of the upcoming 'hi tech' games including Duke4Ever, Max Payne, Halo, and Battle For Dune. Here's one from Scott Miller of 3DRealms:

Keeping pace with the programmers isn't the greatest challenge when dealing with new technology in game development. For the industry as a whole, Miller says, "The big problem is that games are so expensive and time-consuming to make that publishers are reluctant to open their wallet to fund anything that's not a sure and safe hit. The result is we're seeing more sequels and less risk-taking."




Comments

32 Threads* | 133 Comments














  • "They cover a bunch of the upcoming 'hi tech' games including Duke4Ever, Max Payne, Halo, and Battle For Dune.'

    The future of three of these four games is sketchy at best. As far as DNF, the newest info about it is that it's using the Unreal engine. Only one thing has been cleared up about Max Payne: he's not going to make that pained facial expression all the time. And we aren't totally sure about what platform Halo will be released to, much less which one will come first.

    As for Battle for Dune, it's a Westwood game, and caters to a specific sector of gamers who usually play other Westwood titles.












  • This coming from 3D realms? ha. But I agree. This is why I admire Japanese developers in many ways. They create some nutty ass games. But they take risks and they work damn well. The expense of it. Is very rediculous. You dont need like 60 guys to make a game. You can do it with 10. Thats why I cant wait until the publishing horseshit gives way to newer underground distribution methods. I have some faith in American companies. There are alot of American developers I do admire. But they dont get the credit they deserve. But its far and few between. The realism trend needs to stop. Why the hell do I wanna play a game that looks as real as my world? or close to it. Man thats why I fell inlove with games in the first place. Pure Fantasy (not really related mostly to the D&D crap) and Pure imagination. Realism does have its place. But over doing it with these damn CS killers. Damn Im shutting up now before I get all pissed and stuff.


    ...and stuff again