3dfx Interview
by Steve Gibson, Sep 04, 1999 5:00am PDTCarried this one over from last night since it's so interesting. Firingsquad has a big interview with the CTO of 3dfx which asks all kinds of interesting questions. They talk about the next-gen stuff from 3dfx, the announcements from NVidia and S3 recently, and all kinds of other goodies. 3dfx seem nervous to you guys?
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Comments
btw, the GPU is gonna change the whole world...well, not in my book yet. i have to see that shiz in action. will 3dfx live to it\'s hype...it\'s still on the \"drawing boards.\" what about S3s 2000 and the G400? the S3 has potential (have to see it to believe it still) and the G400 - no comments yet.
Also you can argue that Nvidia have been doing the same thing and repeatedly dusting off the same hardware TNT and TNT2 are very closely related, infact the progression from Voodoo 1 to current day has shown more development (from no 2d side to the card at all to twin texturing units to having a 2d side etc) 2.5 years of mastrubating it couldnt be that bad, after all theyve been working on evolving the system they have in the Voodoo series, simply because its not revolutionary doesnt mean that its shite, in addition 2.5 years isnt really that long in some R&D matters, remember how long the N64 took to develop and how kick ass it was when it arrived h/w wise compared to the other console systems.
You said:
Even if the game performance is identical, the CPU itself is doing less so you can do several things at once
Nope. The whole point the boys at B3D were trying to make, is that when T&L is not enable in the software, the CPU usage will be identical to a non-T&L card.
You said:
a card that is ALWAYS fill rate limited is GOOD...That means when 10 guys run on the screen there is NO slowdown at all!
NOT! the term \"fillrate limited\" does not mean the Frame Rate is locked. You are you are confusing the term with somthing else.
You said:
but lightmaps do NOT look better then correctly used real lighting
One of the main points of the B3D artical was this: Vertex lighting looks just plain ugly when rendering large flat surfaces. Run around in quake 3 for a while, the majorty of brushes are large and flat.
Just like #176 (wwerd) said \"Vertex lighting only looks good if you use umpteen polygons\"
You said:
You know what? Who cares! Nothing is perfect
Yeah, but I\'m not going to shell out $300+ just because games that benifit for it are eventualy going to show up.
My feeling is that T&L technolgy is a little ahead of it\'s time. Although i\'m glad nVidia is doing what they can to push the industry forward. I doubt this chip will make much of a splash, or sell many boards.
\'really pants\'
\'pants\'
Must admit the GeForce sounds good, the fill rate argument is a valid one however, remembering that in the interviews one of the Nvidia PR guy said why bother with full screen AA when you can run at 1600x1200 - can it at appreciable fps judging by the released specs? Still depending how the benchmarks pan out when its released I might just swap over to it (or then again wait another generation -money depending natch).
\'pants\'
So its better to have ability to render four pixels/cycle than two multitextured pixels / cycle.
And another good thing is that GeForce it supports Trilinear/ anisotropic filtering for free.
So when you turn compare V4 AA Trilinear vs GeForce Trilinear 3dfx needs to have 8 times greater fillrate to match it.
Screw the new Nvidia card... does it run glide? If not, it can bite me.
Don\'t bother hating me... you will never match my old girlfriend.
Dammit, where\'s my beer bitch?
Since we are quickly aproching the limitations of silicon, and massively parallel computing is far too expensive.
We will probably NEVER see a consumer product that offer \"Hollywood on the Desktop\" at least not in our lifetimes.
Yes, this thought is depressing but... I still have the October issue of playboy featuring Killcreek to look forward to! yay!
Ok, that\'s it for today. I swear I won\'t add to this thread again today.
did i mention im drunk?
It only took 997 hours (41.5 days) to render from start to finnish on this monster rig. But during production, they had to render the entire movie over 15 times.
No seriously you could go out and buy 157 PentiumIII class PC\'s at 2000$ each. 157 x 2000 = 314,000$
That\'s still pretty cost effective considering the budget of most hollywood movies.
This statement
Yes, when it was released, it decimated all the rest, but who cares?
is pure bullshit. By your reasoning, the TNTU is shit because the GeForce or Napalm will be better, in fact by your reasoning every card in the world is shit because eventually there will be something better. And you flamed me because I dared say that the Voodoo2 was the best Quake2 card at its time. Geez.
About your price/performance concerns, wouldn\'t you say that the Voodoo3 2000 is a no-brainer over a TNTU just because it gets a pretty similar score in most games, and it\'s 2x cheaper? Somehow I don\'t see you saying that, seeing as you think everyone who has something nice to say about 3dfx is a \"fan boy\". So what if a card is $100 more than another. The TNT2U is the best card for Q3Test right now, PERIOD. Sure the TNT is good too and it\'s better price/performance, but it\'s just not the best card for Q3Test right now is it?
Fuck I hate making such obvious arguments for such close-minded people. And you call it \"disjointed ramblings\", the least you could do is say \"I was wrong, I\'m sorry\", you\'d get much more respect that way.
The reason why 3dfx, Nvidia, etc constantly bring up this movie in their advertising, is only to emphasize that their card are going to exceed anything we have ever seen.
Of course 1600x1200 is still no where near FILM quality, even with AA. And then there are advanced rendering functions such as \"raytracing\" that no 3D accel card will be able to touch for along long time.
Still the nextgen cards should bring us a step closer to pre-rendered CGI.
But truthfully, it think will still have to wait many years, before any computer will be able to render the \"A Bugs Life\" movie in Real Time.
chk blues.. there is some thing 3dfx related..
http://www.qamex.com/full-list.asp?sitesection=unreal&articleid=1569
UT SHOTS with V2
heh
$90 after rebate..
MORE bang for the damn buck