SoF2 Interview
by Maarten Goldstein, Apr 20, 2001 7:01am PDTVoodoo Extreme has posted an interview with Raven's Jake Simpson talking about the recently announced Soldier of Fortune2. Billy asks Jake about the Quake3 engine enhancements, how long they've been working on SoF2, if they're gonna use the same save system as in the previous game, how many people are working on the project and more.
Voodoo Extreme - Is the Quake3 engine going to be used for Soldier of Fortune 2? If so, how is Raven going to be enhancing it? Futhermore, will you be creating a new GHOUL system for SoF2? Jake Simpson - We are definitely using the Quake III Team Arena engine. Id is still unchallenged in creating the fastest, prettiest engines out there, and it would be silly not build on our experience with their technology. I think we started out with a clean 1.17 build and weÂ’re working from that. Of course there is lots we are adding to it to make it suitable for a single player experience. We didnÂ’t actually take much code from SOF1 into SOF2; we wanted to start fresh. We knew where our flaws were in SOF1 and rather than trying to massage the code into shape we thought weÂ’d just start out from scratch. So lets see - what have we got thatÂ’s new? ...
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Comments
Realistic weapons. Another good thing. I ultimately went as far as I could with the more realistic weapons in SoF; but at the end, it's very hard to stay alive if you don't pull out the big ones.
ROAM terrain generator. Sweet! One of the best parts about a game (for me) is exploring. I do it in FPS games (though it's somewhat limited) racing games, flying games, you name it. Exploring is a lot of fun, and this will make it better.
M-60 on a helicopter. life after my flight over you: DENIED.
I'm really looking forward to this game.
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Erm, it's all subjective. But I think the Q3 engine looks dull, with its awful flat lighting; I wouldn't dream of buying another game running on the engine unless the developers extended it first. By comparison, the engine used in Blade of Darkness looks like Vermeer designed it. Not just the exquisite lighting, but the ability to draw huge complex architecture of the sort unseen in Q3 are what set it apart.
I still think the Q2engine would look better than Q3's with high-res textures + the models.
Shaders are the only thing going for Q3 :(
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9: What is your stance on gun control?
Use a two-hand grip. Get a good sight picture. Lock the wrist, squeeze rather than jerk the trigger. Follow through and get back on target.
Depends upon what IÂ’m going to do with it. For patrolling, assaults, short-range action, by all means the 5.56mm. Despite what you might have heard from so-called experts, the terminal effect of the 5.56mm round is more than adequate to the task, the weapons for which it is designed are light and maneuverable, and the ammunition weighs a fraction of 7.62mm. That might not seem important, until you go on patrol already laden with a rucksack weighing seventy or eighty pounds, web gear with another twenty or thirty, and then add your ammunition to it. We quite commonly carried six to seven hundred rounds of 5.56mm, if it was a particularly bad area up to a thousand. Carry that much 7.62mm, and the weapon to shoot it in, and IÂ’m not sure I could ever have gotten up if IÂ’d sat down.
On the other hand, 5.56mm starts to poop out pretty quickly after about 300 meters. If IÂ’m going to do any long-range target interdiction, IÂ’m going to be looking for the 7.62mm, or better yet, the .338 Lapua.
Ooh yeah, I think perhaps the AWP might make it into SoF2, hehe.
http://www.shacknews.com/onearticle.x/9278/
3: Have you played any other games? Specifically, what did you think of the Rainbow Six and SWAT seriesÂ’?
IÂ’ve played both, and frankly find them a bit more complicated than necessary. Sometimes you want to go out and plan this huge operation, and other times youÂ’d rather just have some fast action. My thought would be to design a game that would allow for either type of play.
hell yeah
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good, im glad they're sticking to more real world stuff, even though the gun is in development, it still did take away from the game.
im glad they're also sticking with just the single player aspect of the game for now, concentrating on it to make it as real/fun/exciting as possible. (PAY ATTENTION ID)
if they want to ad MP later, maybe in a downloadable patch (even though it might be big) or even an addon pack they sell for 15 bucks, that would be cool with me
im stoked for this game. :)
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wtf?
don't they ever learn?
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pretty much
always nice to see someone in the industry who knows what's up. =p
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and WE WANT STEVE'S ASS!
:(
*resists*