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SoF2 Interview

by Maarten Goldstein, Apr 20, 2001 7:01am PDT
Related Topics – Interview

Voodoo Extreme has posted an interview with Raven's Jake Simpson talking about the recently announced Soldier of Fortune2. Billy asks Jake about the Quake3 engine enhancements, how long they've been working on SoF2, if they're gonna use the same save system as in the previous game, how many people are working on the project and more.

Voodoo Extreme - Is the Quake3 engine going to be used for Soldier of Fortune 2? If so, how is Raven going to be enhancing it? Futhermore, will you be creating a new GHOUL system for SoF2? Jake Simpson - We are definitely using the Quake III Team Arena engine. Id is still unchallenged in creating the fastest, prettiest engines out there, and it would be silly not build on our experience with their technology. I think we started out with a clean 1.17 build and weÂ’re working from that. Of course there is lots we are adding to it to make it suitable for a single player experience. We didnÂ’t actually take much code from SOF1 into SOF2; we wanted to start fresh. We knew where our flaws were in SOF1 and rather than trying to massage the code into shape we thought weÂ’d just start out from scratch. So lets see - what have we got thatÂ’s new? ...




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19 Threads* | 65 Comments





  • 4: 5.56 or 7.62? whatÂ’s your preference and why?

    Depends upon what IÂ’m going to do with it. For patrolling, assaults, short-range action, by all means the 5.56mm. Despite what you might have heard from so-called experts, the terminal effect of the 5.56mm round is more than adequate to the task, the weapons for which it is designed are light and maneuverable, and the ammunition weighs a fraction of 7.62mm. That might not seem important, until you go on patrol already laden with a rucksack weighing seventy or eighty pounds, web gear with another twenty or thirty, and then add your ammunition to it. We quite commonly carried six to seven hundred rounds of 5.56mm, if it was a particularly bad area up to a thousand. Carry that much 7.62mm, and the weapon to shoot it in, and IÂ’m not sure I could ever have gotten up if IÂ’d sat down.
    On the other hand, 5.56mm starts to poop out pretty quickly after about 300 meters. If IÂ’m going to do any long-range target interdiction, IÂ’m going to be looking for the 7.62mm, or better yet, the .338 Lapua.


    Ooh yeah, I think perhaps the AWP might make it into SoF2, hehe.