• Join Us |
  • |
  • Sign in with:

RUNE response

by Marcus Yam, Jul 05, 1999 5:56pm PDT
Related Topics – Games: PC

Hey looks like our new comment system caught the eye of Mike Werckle of Human Head, currently working on Rune. He made a .plan update in regards to this post that I made the other day all about their goals for Rune.

There are companies out there that take a popular game and remake it with only cosmetic changes. Human Head is *not* one of those companies. With RUNE we are trying to push the envelope by exploring new modes of gameplay and expanding in new directions. Personally I liked Tomb Raider and Heretic2, but their major flaw was that the weapons were mostly ranged or area effects. I know that a lot of people, myself included, played Heretic2 using only the melee staff, which was uprgraded several times through the game. There was something very satisfying about running up to a creature and spinning around and slicing them into chunks. For me, the great lesson of Heretic2 is that First Person games are better for aiming ranged weapons, and Third Person games are better for Hand to Hand combat. It is with this wisdom that we are creating RUNE. We want to take that awesome feeling of power that we all experienced with the staff in Heretic2 and expand it into a robust combat system with many different kinds of weapons. In RUNE, the Viking RAGNAR *is* the weapon: Each weapon he picks up will have it's own special attack that will be refelcted in RAGNAR'S animation. RUNE isn't a "poke and run" type of game. The combat will contain a great deal of complexity, through a very simple set of controls.




Comments

12 Threads | 12 Comments



  • Hey Zappan,

    I don\'t think you are talking out of your ass. It *is* a risk to make a 3D 3rd person game these days. A few have tried it in the past with marginal success, the obvious exception being Tomb Raider-- and no doubt that PSX sales helped that. But I am convinced that the poor sales in the past are not necessarily a result of a flaw in 3rd person games in general, but rather poor design choices, limited technology or resources, and/or poor marketing of specific games.

    It may not seem this way to the public, but making games is very difficult. And companies like Core and Raven should be applauded for having the balls to push the envelope. With RUNE we are simply following in their footsteps, hoping to refine the genre a bit more and discover the combination of elements that will make it fun, marketable and sellable all at the same time.

    We aren\'t going to back down just because others have failed in the past. And of course this is just all talk. RUNE will speak for itself when it is done... Thanks for your input!

    -->Mike Werckle
    Lead Animator
    Human Head Studios

  • Hey Zappan,

    I don\'t think you are talking out of your ass. It *is* a risk to make a 3D 3rd person game these days. A few have tried it in the past with marginal success, the obvious exception being Tomb Raider-- and no doubt that PSX sales helped that. But I am convinced that the poor sales in the past are not necessarily a result of a flaw in 3rd person games in general, but rather poor design choices, limited technology or resources, and/or poor marketing of specific games.

    It may not seem this way to the public, but making games is very difficult. And companies like Core and Raven should be applauded for having the balls to push the envelope. With RUNE we are simply following in their footsteps, hoping to refine the genre a bit more and discover the combination of elements that will make it fun, marketable and sellable all at the same time.

    We aren\'t going to back down just because others have failed in the past. And of course this is just all talk. RUNE will speak for itself when it is done... Thanks for your input!

    -->Mike Werckle
    Lead Animator
    Human Head Studios


  • While I have to admit to liking the idea of hacking someone\'s arm off and using it as a weapon (as psychoticly disturbing as that sounds for some reason), I still don\'t understand why ANY game company still makes 3rd person/chase cam games. No offense RUNE guys, but do people REALLY play Tomb Raider and H2? I mean, what kind of sales do they do? I can sort of see the appeal of something like Tomb Raider (though to be honest, T&A in a video game always seemed pretty lame to me), but after 5 minutes of trying the Heretic2 demo, I said, \"This is crap, deltree /y *.*\"

    I honestly like the sound of RUNE, but PLEASE put in first person, at least as an option of viewing modes.

    Maybe it\'s just me and I\'m talkin\' outta my ass here ;) I dunno, all I know is it seems as though 3rd person games historically don\'t perform as well (long term) as FPS games. Again, I might be talkin\' outta my ass here, so take with a hefty grain of salt.

    - Z


  • Yes, you will be able to hack someone\'s arm off and beat them to death with it! Basically, if RAGNAR can pick it up and carry it on his body, then he can use it as a weapon: axes, swords, daggers, maces, hammers, bones, severed arms and legs, rocks, heads, skulls, sausages, loaves of bread, tree branches, etc.

    As for finishing moves, the animations will change depending on what weapon you have, but if you were to do a jump and then attack with a certain axe for example, then that would change RAGNAR\'S attack into a more lethal blow.

    Also, it\'s not a sure thing yet, but we are talking about having RAGNAR be able to stomp on corpse\'s skulls to crush them in death match...

    -->Werckle


  • Hey thanks for the comments!

    The control system will actually be simpler than HERETIC2 because we don\'t have any inventory aside from weapons, or any spells, etc. Other than basic movement and weapons management, we have attack, defend, use, and walk. And that\'s pretry much it.

    We are designing what I like to call a \"context sensitive\" control system. What that means is that there will only be a standard set of buttons like UNREAL or HERETIC2, but that the character\'s motion will change intuitively based on the situation he is in. Pressing \"up\" will make the character jump when on land, swim up in the water, climb up a wall or a rope, etc. This isn\'t really a new concept, but rest assured that we are making every effort to keep it simple. The complexity will come from the intuitive combination of all the keys. \"Easy to learn, difficult to master.\"

    As for the animations, all I can give you is my word that they will be 100% BAD ASS. My partner Jeff Dewitt actually animated a lot of the attacks for Corvus in HERETIC2 when he worked at Raven. And I animated a lot of the creatures and all of the bosses in HEXEN2, if you thought those were any good... ;)

    Mike Werckle
    Lead Animator
    \"RUNE\"
    Human Head Studios
    mwerckle@humanhead.com

  • RUNE sounds cool to me. if they can pull it off. i really dunno much about the game but it sounds cool so far.
    I\'ve always wanted a 3rd person game where you play a samuri type character with a bad ass sword, this game
    sounds kinda close to that. words of advice (if any developers read this), the controls will make or break the game,
    if you can\'t pull of a control system as good as or better than Heretic2\'s then don\'t bother releasing the game.
    Another thing which I\'m sure is common sense, the player character is gonna be the focus of attention so the
    animations on it better be 100% BAD ASS.