More Tim on 3D
by Marcus Yam, Jul 05, 1999 5:54pm PDTThe ever expanding staff at VE have posted their quick couple of questions with Tim Sweeney. He's enjoying the spotlight lately, I'm sure :-)
VoodooExtreme: Ok, the real one, now that you've had a LOT of experience with Direct3D, some with GLide, and with OpenGL, what do you feel are each APIs strong points and weak points? Do you forsee JUST going with Direct3D in the future? Tim: Glide: Was a good and necessary thing two years ago, before OpenGL and Direct3D performed acceptably. Destined to become obsolete soon. Nobody working on a new engine nowadays is targeting Glide. OpenGL: The cleanest and easiest API to use. Driver quality is worse than for Direct3D, but I see hardware vendors making a serious effort to improve that. Direct3D: Has the best and fastest hardware drivers available. The API isn't very clean, but I see Microsoft making a serious effort to improve that.
Chatty: Diablo III, Dragon's Dogma
FileShack: Unity of Command, Skyjacker
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Resident Evil: Chronicles HD Collection coming in June
Sony patent would interrupt gameplay to display ad
Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3
Comments
I\'m sorry, there were no comments, and this post looked lonely. So I\'m appealing to everyone\'s love of toilet humor.