Editing Warfare
by Steve Gibson, Mar 02, 2001 2:58pm PSTEvilAvatar has an interesting couple of Q&A's with Tim Sweeney of Epic. Discussion focuses on the next-generation technology that he's working on and more specifically editing for it. Here's TimmyS on curvy stuff in the editor:
Evil Avatar: Does the Unreal Warfare engine support Curved Surfaces? Tim: Long-term, curved surfaces proved to be a counterproductive feature. They are useful as an abstract modelling tool, but when you get down to the metal, your real data is triangles, and you can usually create much better looking objects -- at a given polygon count -- by dealing with the real data rather than the curved surface abstraction. I'm pretty sure nobody's next-gen stuff is using curved surfaces
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