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NVidia has Anti-Aliasing too

by Marcus Yam, Aug 30, 1999 7:03pm PDT
Related Topics – NVidia

In an interesting Fingershack .plan update from NVidia's Chief Scientist, David Kirk, regarding the inclusion of anti-aliasing in the TNT/2 drivers.

The first solution performs sophisticated scene analysis (on the entire scene buffer), which identifies silhouette edges that require antialiasing, and that rejects interior edges which do not require antialiasing. The antialiasing is performed as a second pass, blending the edges after all polygons have been rendered. Not all edges are anti-aliased, but we attempt to make a good choice and smooth the most jagged edges without too much cost in performance. Higher quality antialiasing can be achieved through enabling a hardware contrast reduction post-filter. This advanced level of antialiasing is available through a control panel setting. The second pass edge anti-aliasing is available by default if the application requests anti-aliasing - we report this capability in D3D.




Comments

22 Threads | 22 Comments


  • if i think back to 1998 i\'d probably remember..
    but some how i just kinda tripped through 1998...
    how many wankers are goina turn that aa on? hehe
    \"Ya look what i can do\" (turns aa on knocks res from lowest tweaked setting to HIGEST QUALITY then goes to 1024x768 brings down console CG_DRAWFPS 0 ( i think thats the command) loads up some q3 map SCREEN SHOT! then resets every thing back to the way it was))
    \"here ya go..\"
    question where\'s the fps?
    heheheh
    no gamer in their right mind would use this unless in the condition stated above (male problems/dick size)
    NV10 will be sweet as will the V4 with FREE AA!
    did you see how cool q2 looked with aa? thinkn about Q3 and UT (yes even ut)
    dont use it cuz you have it..
    my 2 cents....