id's DOOM Unveiled
by Steve Gibson, Feb 22, 2001 7:11am PSTHere it is guys, late last night the first glimpse of DOOM from id Software made it out onto the net in the form of a low quality video. Much like the first glimpse we ever got of Quake3 back in the day. You can check out a bunch of snapshots Maarten took last night or suffer through the whole video which includes a bunch of other stuff. Keep in mind these are NOT prerendered movie scenes but actual in-game footage.
... more DOOM screenshots!
The Shugashack server is absolutely pegged. I just offloaded these images to the new server which should hopefully help a bit. If you're reallly bored, check out the old DOOM fake screenshots and try to find who was the closest to what the game really looks like :)
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Comments
it looks like freaking Final Fantasy movie, or those FMV from StarCraft...the only difference is that it's going to be all in the game, and not 3 minutes long but 5 hours, or 2 weeks or 6 months long...and it really reminds me of Alien 3, dunno why...
id, you simply rock...can't believe you actually created a peace of art like that...
There is no way that ID will be able to deliver the same quantity of monsters and objects on screen as they did with the original Dooms. With the detail level of the creatures I saw in the demo I doubt there will be anyway to do it without slowing framerates to a crawl.. EVEN on a Geforce 3.
One of the things we all crave is something different and new from an FPS game. After all we've seen dozens of them in the past few years. However all of them have been basically the same!! They just get better graphics but nothing really changes within the game. They are all bound by only allowing a few monsters on the screen at the same time.
Gone our the days of walking into a field or having a door to a room open only to reveal literally dozens of monsters moving and clawing to shoot at you. This was one of the truly unique and looking back one of the funnest aspects of the original Doom.
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If I can experience this then I will be truly happy.
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To echo a sentiment i've seen here, I would hate if the player became a god, turned around and basically solved the problem singlehandedly. That sorta thing worked well in Doom, and it worked well in Half-Life (because they didn't tell you you were the only person who could enter the pit and kill the bad guys till the last minute). I don't think it'll work anymore.
I'd love to see something along the lines of the following.. where to unlock the "other missions" you must first play the storyline mission which involves you escaping from the epicentre of the disaster (whatever causes the new Doom to come about). You should not turn into a kickass killing machine in the process; every escape should be by the skin of your teeth (or ass).
Once you escape, the problem isn't solved or locked away forever or happy ever after.. I would hate that.. the bad shit should be there to stay, and I reckon it'd be cool to have a bunch of skirmish type missions where you team up with buddies and go cleanse wherever the evil springs to life.
Sorta like that.. initially single player, and once you beat it, then multiplayer co-op-driven or bot-driven team scenarios (open ended, so the community can write their own). But the first would HAVE to be done on your lonesome, and would be the fear driven terror inspiring escape from the clutches of hell, with nothing but a shotgun and a fireaxe.. or something..
flame away..
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"Remember: the game is running on GeForce3, which is currently Mac only. Mac's are automatically gamma corrected, so images created on a Mac look really dark on a PC (since PC's aren't usually corrected).
Yes, DOOM3 is dark, but probably not as dark as what you are seeing in the screenshots-- look at those shots on a Mac or SGI instead of a PC and you'll be surprised how bright they are. "
This might explain some of the controversy I've seen of wether or not the Doom3 movie rules or not.
Try to adjust your gamma levels before you think about complaining. I did it myself, and it looked a lot better, showing off more colors. Not drastically better, only better.
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I'm betting no earlier than christmas 2001, and probably sometime in 2002 (if it's going to have REALLY good single player and not the usual thin layer over Carmack's brilliant engine)....
Pensil whipped will 0wn j00!!!!
(extreme sarcasm...)
Will Doom 3 have Multiplayer...? That's all I'm interested in.
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here is a copy of the doom3 part in divx format, incase you havent got it already.
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EAT DAT!
Actually, I didn't get shit done today except for seeing some cool screenies and a movie and some informative articles on GeForce3 :)
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mpeged