Clive Barker Interview
by Maarten Goldstein, Feb 20, 2001 4:51pm PSTSharky Games has an interview with horror author Clive Barker, who helped out with Undying. Loonyboi asks Clive Barker about his influence on the game, if he's interested in working on other games, work on games compared to film or theater and more.
Tales from Space: Mutant Blobs Attack preview
Alan Wake 2 would be 'much quicker' than first game, says Remedy
Darksiders 2 releases June 26, pre-order bonuses announced
PlayStation Home getting avatar 'fighting' game
Girl Fight bringing fighting girls to XBLA and PSN
Skyrim Workshop touts 2M downloads, 2,500 mods
Xenonauts dev promises 'proper remake' of XCOM
Binary Domain demo available this week
Shack PSA: Angry Birds on Facebook today
Resistance: Burning Skies dawns on Vita in May




Comments
Anyway this is a rather good, interesting interview, it's nice to here more about the creative side of a game rather than "So what new multiplayer options does 'Undying: Arena' offer??" blahs.
I think this is a particularly good point:
"Even though my novels are filled with fanciful elements of various kinds, I use the fanciful elements in very rational ways. I don't want to ever feel as though the fantastic should be a get-out clause. It should have its own rules and regulations and you should hold by them."
Something I like the idea of, that bizarre alternate realities in books, games or whatever, can have a coherence and reality of their own. "Reality" and "realism" doesn't have to be limited to crap like CS, it can be applied to any strange situation if it's done right, if that situation has it's own coherent laws like our reality does...
heh. I know I missed it.