Hornback on Rogue
by Maarten Goldstein, Feb 12, 2001 1:47pm PSTBlues News has an open letter from Rogue's Stephen Hornback addressing the situation at Rogue Entertainment since the cancellation of the Playstation 2 port of American McGee's Alice which they are working on. He also offers his opinion on the current developer/publisher relationship.
After hearing a few of the outrageous stories from some of my fellow developers who came from other companies (not to mention my own experiences), I've realized that many game producers as well as publishers are out to only line their own pockets at the expense of all else including what got them there in the first place, the talent. With so many people desperately trying to break into the gaming industry, it's easy for a producer or publisher to dump the talent so they can pay minimum wage to the new guy on the block. Is this philosophy helping to make better games for the masses? Unfortunately, this formula often leads to a degree of failure for the offending company and greater competition for the violator (the latter of which is maybe a good thing after all). But, overall, what a sad development for this industry. However, again I must say that this never happened at Rogue; so I feel very fortunate indeed to still be associated with the company. ...
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Comments
"Indeed Rogue did have the financial carpet yanked from under it by EA. We can only assume that, based on past EA PS2 projects, EA made their decision based on past financial outlays versus returns and deemed it too risky to finance another."
EA puts all its eggs in one basket by developing for the PS2...cost to fund development of PS2 games is astronomical...PS2 launch was horrible and there are still less than a millions PS2 systems in circulation here...Because of the shortage of PS2 systems, EA's games do not sell as many copies as they had hoped...As a result, EA's game sales do not cover the costs of developing the games...EA loses money...EA feels that they can't take a chance on Alice and pulls the plug on the project.
Way to go Sony.
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"everything with rogue is cool. just because they lost one publisher doesn't mean they can't get another one, especially with the success of alice."
oh, and to the anon that stated " Bottom line is every business is out to make money. If your not making the business money, then your not doing your job."
you have obviously never had a job you liked nor a project you were proud of.
some of us are out to make damn fine games, and could care less about money... outside of paying bills.
can we stop being so goddamned negative?
[crow]
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i believe its normal in business to get payed for work done even if the party commissioning work decides to cancel?
if this is the case they have little to complain about,dissapointment sure... but its up to management to make sure there are enough projects going to keep the business healthy.
Monkie!
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Pffft. Hello, and welcome to the American workplace. It was cutthroat long before there was ever a video game industry.
It is rare to find a company where you are friends with everyone you work with, very few back stabbings (unless you ask Jersey here, he'll say I stab him in the back all the time), and that the bosses truely care about the employees (especially when they have personal needs). I've found that at Raven...
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It just came out 2 years too late
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aah... can you feel the planets align?!?
[crow]