• Join Us |
  • |
  • Sign in with:

EA Cans Rogue Game

by Steve Gibson, Feb 01, 2001 11:36am PST
Related Topics – Electronic Arts

A little birdie (Thanks Imperator) told me that Rogue Entertainment, most recently responsible for Alice was having some troubles keeping things going. I emailed the CEO of Rogue, Barrett Alexander. Rogue and EA worked together to get Alice out the door. After Alice shipped they of course move on to their next project, preferably staying with EA as their publisher. EA canned their project though, doh.

It is true that our latest project was cancelled with Electronic Arts, however we have other options available at this time. Barrett Alexander, CEO Rogue Entertainment, Inc. www.rogue-ent.com
EA is notorious for offering developers an IP to do a game (while retaining ownership of that IP). What I am assuming happened here is that during the completion of Alice, EA offered Rogue another project. Rogue accepted the project and began working on it. EA changed their mind about the project due to market conditions or how they felt the project was going. This leaves Rogue high and dry. No project, and nothing new they can  even show to other publishers most likely unless they have been working on another project outside of their EA deal.




Comments

38 Threads* | 73 Comments*













  • Tough time to be an innovative developer. With production costs soaring and sales slipping, the economic forecast for games is (like the rest of the computer industry) lousy. Meanwhile, Joe Consumer wants "Deer Hunter 8: Spoor Muncher" and "Cosmopolitan's Slut Makeover."

    Much has been made about analogies between gaming and Hollywood -- usually, in articles saying that gaming has matured as an industry, blah blah blah. The less attractive side of it is the hard economic truth: the money men want product, not art. They'll gamble on innovation when it's less risky to do so. But when times get lean, they fall back on the tried and true bland formula.