Future of Games
by Steve Gibson, Feb 01, 2001 10:13am PSTGameSlice has an interesting article discussing the future of interactivity in gaming. (Thanks Eric) Topics include such big and intimidating words such as reciprocity, submersion, and escapism! Short but good stuff:
The future of interactivity and eventual escapism is not dependent on virtual reality gyroscopes or illusionary holodecks. If the level of interactivity is enough to stimulate the mind and imagination of the gamer to make the player believe that they are in this alternate dimension, then, for all intents and purposes, they are.
New video game releases of 5/21-5/27
Indie Jeff's Weekly Pick: Offspring Fling
Chatty: E3 2012, Diablo III
FileShack: SOL: Exodus, Defenders of the Last Colony
Daily Filter: Madden NFL 13, NHL 13
The Elder Scrolls Online main story will be '100 percent solo'
Spider-Man, Battlefield 3, Sly Cooper for Vita - Shacknews Daily: May 18, 2012
Project Copernicus unveiled in new fly-by video
Weekend PC digital deals: ArmA 2 Combined Ops for $15
Mad Riders available starting May 29
Comments
The only way you would ever truly believe, is if you knew no different, ie the Matrix.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
yes, but we need the expensive virtual reality, gyroscopes and holodecks to do it.
http://www.mvis.com/1-rsdisp.htm
http://www.hitl.washington.edu/research/vrd/
Thread Truncated. Click to see all 3 replies.
A movie is an escape. I think they're looking for the word immersion ala full field-of-view Retinal Scanning Displays
(sorry, had to mention RSD's again :)
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.