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Unreal Warfare Engine

by Steve Gibson, Jan 23, 2001 7:16am PST

FGNOnline has an interview and screenshots of the latest incarnation of the Unreal engine which will assumedly be utilized in the upcoming Unreal Warfare game that Epic is currently working on. One of the big knocks on Unreal and UT was the relatively low poly count of world geometry. Take a look at those screenshots though, looks like Sweeney hasnt been slouching.

... really taking advantage of the kind of graphics power that Xbox will offer and high-end PCs currently offer. The screen shots I sent out to licensees today illustrate levels that 150 to 200 times more detailed than what we did in games like Unreal and Unreal Tournament.




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