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Hail To Technology Baby

by Steve Gibson, Jan 13, 2001 12:55pm PST

Because its a hoppin weekend why not pick on 3DR a bit? I think most everyone had at least some fun with Duke3D back when it came out many years ago. I've got many fond memories of LAN parties at the house with friends battling it out and having a blast. Ah... back in the day. Well since Broussard just loves to have his messageboard comments quoted (and its slow as hell today) Here is what GeorgyB had to say (Thanks Mike Z.) about Duke4 interactivity compared to Duke3D's:

You cannot even compare the interactivity in D3D to DNF. It's like comparing a B&W silent film to THX Star Wars. Remember that scene at the start of Pulp Fiction talking about comparing rubbing a woman's foot to, er, um...well you get the idea. Let's forget about Duke 3D and move on. It was ok for it's time, but it sucks now and we're sick of it, and we're gonna kick it's sorry ass up and down the street. --- Hail to Technology, Baby.





Comments

47 Threads | 113 Comments

  • Personally I always prefered DOOM (both 1 and 2) to Duke3d. I always felt that the DOOM weapons were always better (SSG baby), and DOOM's movement and stuff just felt better to me. I used to play 5 hour marathons almost every day of the first episode of DOOM (it was my favorite episode, althought I played all three to death)...I really enjoyed the style, atmosphere, and gameplay of the DOOM games. I liked Duke3d alot, and it was a hell of a lot of fun; but destructable items, things that do nifty stuff when you use the spacebar on 'em, and strippers don't really do it for me. Interactivity is nice if it directly affects gameplay mechanics (IMHO), and I think HL did a decent job of doing this. I'm more interested in Duke's deathmatch, weapon balance/design and speed than it's "interactivity," but this is just me (personally I prefered Quake to Duke...I felt Q1 had better DM than D3D).