Permedia 3 Create! review
by Marcus Yam, Jul 02, 1999 10:54pm PDTAll you guys that haven't hopped on the new 3d card bandwagon might be wondering about the Permedia 3. Well PCParadox came through with a review of the Permedia 3 Create! (not too shabby, but I think what we're really waiting for is the next generation of tech) Well, I guess virtual texturing is new...
Virtual Texturing, I think, is the most important feature on the Permedia3. Virtual Texturing most importantly, works independent and invisible to the game, thus providing seamless integration into ALL games. Virtual Texturing alleviates a lot of strain from the on-chip memory, and cuts down on the use of the AGP bus. To put this in perspective, just think about what effects of Virtual Texturing when you start to run Unreal Tournament and Quake III with scenes with large textures. Most other cards (other than maybe the Savage4) will have to slow down as larger textures are pushed through the bus, while the Permedia3 chops up textures into manageable chunks and keeps sending things through at the same speed.
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Comments
Jesp0r
I agree, both Java and Perl serve their purpose... except Perl does it better.
Of course then again.. what does all that have to do with Paramedia 3 Create! Preview... yea yea, I know -- I started it.
Still, IE5 just plain sucks.
#2: \"Steve?\" - I was referring to Scary (steve gibson); and yes, I know he doesnt\' write the board, but that doesn\'t mean he can\'t get somebody else to write this shit in java
...and if you add \"wrapping=virtual\" to your \"<textarea\" tag, it will make the text wrap around, instead of that horizonal (annoying) scroll