FAKK2 Postmortem
by Steve Gibson, Dec 19, 2000 4:14pm PSTGamasutra has a new one of those postmortem articles. This time the focus is on FAKK2 from Ritual Entertainment. Some of the most interesting reading on the net if you're into gaming. The article is by Scott Alden who has since left Ritual in favor of 3DRealms. The game turned out quite good although criticized for being a bit short. Amazingly look at this:
No project management. During the development of F.A.K.K. 2, we had a project manager at the beginning of the project and a different project manager near the end. There were 12 months of development time in between, during which we had little to no management on the project. There were members of the team that took on this role, but only in a limited capacity, as they had tons of other work to do as well.
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BTW, it may have escaped your attention, but FAKK2 is not Daikatana.
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Answer: Just about nothing....everything about this game from monsters to graphics, maps to combat system, effects to themes, was fucking excellent. By far the best action game of they year....it was only too short because it was so great there really should have been more greatness.
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I just dislike ones that are unforgiving or are made stupidly difficult for some reason.
And jumping puzzles in FPS games mostly fit at least one of those two conditions.
"No.."
"Than DIE."
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It's buggier than a baboons ass, but it shure is fun!
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