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Unreal D3D

by Marcus Yam, Jul 02, 1999 10:53pm PDT
Related Topics – Games: PC

The Unreal Tech Page has undergone another update. Tim's work on Unreal D3D makes the gap between Glide (3dfx) and Direct3d ever so much closer, with D3D trailing the Glide version by just a few frames. Tim also mentions an excellent book for people trying to design object-oriented programming languages (or just learn the theoretical background of OOP).

Testing of 226a brought in mixed results: Direct3D performance improved for most testers, but some had crashes and other weirdness.  I'm looking into all of this now; I think most of the problems are driver/hardware related, but I should be able to work around most of them in the code.  We'll definitely go through a couple more internal test versions before releasing 226 though.




Comments

7 Threads | 7 Comments



  • Yeah right... Have you played the latest patches? I guess not since you\'ve given up on it. That probably doesn\'t give you the right to complain, no? The improvements in the latest patch (225) has been great. Glide is no longer an option worth pursuing and if you\'ve been paying attention he\'s been hyping cards like TNT/TNT2 and Matrox G400 lately, none of them run on Glide. OpenGL/D3D was/is broken because Tim couldn\'t code it. Now he can.

    And I don\'t udnerstand why Tim/Epic should be bashed becuase they try to fix their mistakes? Look at Monolith, they released crappy games and moved on, hyping their LT2 so that they could sell it off to new customers. id Software patched Quake2 a long time after it\'s release, not in the gfx/netcode departement but there were other issues that needed to be taken care off. You know the drill...

    If you don\'t like Unreal, go play Quake 3 Arena. You can\'t please everyone...