The DNF Waiting Game
by Maarten Goldstein, Dec 05, 2000 7:53am PSTAlways hotly debated around here, the fact that Duke Nukem Forever is taking..forever. 3D Action Planet has a feature where they look if the fact that 3D Realms is releasing absolutely zero info on the game is a good thing. If you look at the comments here, most people would say it's not :) However Daikatana had plenty of screenshots and an early multiplayer demo so people were somewhat prepared for what they were getting. In this case they don't but still seem to already have made up their mind. Hellchick: I have to admit, by not revealing much, 3DRealms is actually heightening the anticipation as we get closer to the game's finish. Regardless of press coverage, I'm looking forward to Duke Nukem Forever, having been a Duke 3D fan myself. And I hope 3DRealms does indeed let us see a tiny bit of what's to come so we can anticipate the game even more.
And FYI, Duke really only has been in full developement since mid 98 (the Unreal engine change) so all this 4 year development time is BS. Sure they had some art from the Quake engine work that they could port over but that's about it. I wouldn't mind a Christmas present either though ;)
G'Money: They will. And when you see it, you won't have to wait years to actually play it.
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Comments
And yet, Tribes 2 is highly visible and is mocked for it.
Shut up, you'll never be satisfied.
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Very appropriate for this article.
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have you been smoking? I remember seeing mpeg movies of GAMEPLAY from the quake engine version of Duke4. How can you say the game wasn't being developed in full speed back then. It was in really full speed. It was anticipated to be released at the same time as QUake 2!!!
If a projects development time could be cut to zero simply by changing engine, every fucking dev team would change engine twice a month.
No, Duke4 has probably been having a burn rate since duke3d was released. End of story.
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I will NOT fund George Broussard's twinkie habit by buying some half assed old tech game. You can only whore out an idea for so long.
* DONE WITH THIS THREAD'D *
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http://download.consumptionjunction.com/multimedia/cj_2578.mpeg
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surely you don't actually believe it
I'm not dumb - I remember 3dr saying it would only take them a couple of weeks to port over to the unreal engine
lol
it doesn't matter how much ppl deny it - the game is taking fucking years
peace
The 4 year development time Shack DKT-bashers ascribed to Daikatana was also bullshit (early 97 - early 2000 = 3 years), but I don't remember any of the staff here having guts to defend it's dev time on the front page....double standards?? I think so.
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i was hopin i could milk out my tnt2 for a little longer...o well ;p
DN4EVER = SUX
ALICE = SWEET!!
QUAKE3 = SWEET
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Anyway, i thought I'd bake a cake today.
angry bear grr
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Translation:
Hellchick: I have to admit, as a professional shill for game companies, that it's neat having this early pre-release opportunity to give 3DRealms a blowjob since my paycheck is indirectly linked to it. Regardless of any rational measurement of whether a game is good, I will say good things about Duke Nukem: Rim Job Forever, having said so about every other game that advertises with us. And I hope 3DRealms does advertise a tiny bit more with us so that I can drop to my knees even more!
i.a.t.b
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I truly hope this game does well, because I loved D3D, but every day that passes is another day that the Unreal 1 engine goes past it's expiration date. I don't know if 50% of us use 3Dfx Cards today, but in a year I doubt if it will be even 25% (or if 3dfx will even be in business!) By this time next year, id's new Doom 3 engine will probably be 1/2 or even fully complete, thus making the Unreal engine 3 generations too old.
I wonder what's really going on at 3DRealms. I'm sure they're all working hard and stuff, but something must have gone wrong to make a game with a licensed engine take 2 1/2 years (today... 3 1/2 if Q4 2001).
stupid post rate limiter!
stupid st00pid
Anyway, i thought I'd bake a cake today.
angry bear grr
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3Drealms who?
FYI: You don't just port over from Q2 to Unreal in a breeze. Be it code or maps (maps = impossible), so that is just BS from 3Drealms. They dumped a lot Q2 content in the transition. Remember the very old E3 movie based on the Q2 stuff?
* HELLCHICK = DUDE *