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PlanetSide Interview

by Maarten Goldstein, Nov 28, 2000 4:18pm PST
Related Topics – PlanetSide, Interview

Another informative preview on Gamespot this night. This PlanetSide interview, looking at the massively multiplayer online action game by Verant. They discuss the character-advancement system, safe zones, missions, character interaction, why this game will be persistant unlike Q3/UT/CS, what they have learned from EverQuest and a whole lot more. This one has me interested.

GS: What game types will be supported in PlanetSide? Co-op? Deathmatch? Capture the flag? How do all the game types come together?
KM: What ultimately ties everything together is the ongoing territorial war being conducted by the corporations. Under the "umbrella" of this struggle, there will be a multitude of gameplay variations. The most commonly recognized [variations] will be team versus team, capture and hold, and neutralizing enemy facilities. There will also be an expansive job system that issues assignments to players. The job system will encompass a number of jobs that cater to varying team sizes. And again, the binding clause is the persistent territorial struggle between the corporations.





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