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New Alice Screenshots

by Maarten Goldstein, Nov 14, 2000 5:54am PST
Related Topics – screenshots, Electronic Arts

Electronic Arts released some new Alice screenshots today. Alice, the 3rd person action game from Rogue Entertainment/EA, is nearly done and should be competing with FAKK2 and Rune for 3rd person game of the year. Gamespy has box art too, and you can read about some weapon details on GA-Source. Here is some of that minithumbnail rampage

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Comments

24 Threads | 39 Comments




  • I've play tested this game and I have to say, it's pretty good. It has a lot of content and the game is quite long. The story is pretty good and the level design is well done also. There aren't a lot of jumping puzzles as someone alluded to earlier. There are some but they aren't impossible to get past and usually only take a couple of tries. The game also has some really sweet weapons. There is a nice mix of weapons in the game with some innovation to weapon design in some things that I had never seen done in any other games before. All in all, you can't really compare Alice to FAKK2 because even though they are 3rd person, that's about all they share. FAKK2 was mostly about action once you got past the slowness in the 1st episode. Alice is about the story. There is plenty of action to go along with it but the game weaves a nice mix of action, puzzles and story telling into one. I think it will be one of the better games of the year.

    Thanks
    K7














  • This game is STILL looking nice cant wait to get it.

    On another note, I just got my Duron 600 (or should I say 1000? ;) )
    Anyhow.

    Anyone else running an abit kt7 raid? - and if so how stable is your machine?

    i'm @ 44c on the cpu - the raid controller is disabled for stability (or until i get another drive) either way it chews an irq which is "bad" according to some faq's

    running "via 4 in 1 4.25a" drivers and manually installed the dma tool as well (apparently 4 in 1 dosent do it right all the time)

    Anyhow - got a couple of blue screens (600 AND 1000 mhz ! :( ) and using an SB16 in 16 bit "basic" non dma mode (faq page again, follow the sb awe32 isa instructions) - seem to work stable last hour or so.,.... but havent had the balls to go near half life (very unstable on this... :( ) darn .. one of the games I wanted to play too

    did a format also

    Anyhow to cut to the chase, anyone got any suggestions on making more stable?
    all hardware i beleive is fine - fresh windows install - latest bios - latest 4 in 1 drivers "cut down" audio mode for stability