New UT OpenGL
by Maarten Goldstein, Nov 11, 2000 5:44am PSTLoki's Daniel Vogel let us know he's released a new version of his Unreal Tournament OpenGL driver. This new version of the OpenGL driver adds the missing gamma control functionality and *should* work on all the videocards, and allows the use of the S3TC compressed textures from the 2nd UT CD with GeForce and Radeon based cards.
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Comments
[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=1
UseModulatedGamma=0
UseS3TC=1
UseTNT=0
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=0
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=False
MaxAnisotropy=0
SupportsLazyTextures=1
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The compressed 2nd-CD textures look nice, though.
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"can't find file for package detail"
Tried reinstalling 428, installing s3 textures using copy and install method, reverting back to 6.x NV drivers, etc.
any ideas?
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ANyone?
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I tend to get killed a lot more due to me going up to walls and saying "DAMN! look at the detail! I can see all the cracks"
That, and staring at the earth on CTF-FACE.