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Team Fortress 2 Interview

by Maarten Goldstein, Nov 09, 2000 10:22am PST
Related Topics – Team Fortress 2, , Interview, Valve

Has it been a long time since we've heard about this game or what? Gamespot Australia has a new interview with Robin Walker of Valve, talking to him about Team Fortress 2 (thanks Blues News). There's actual a good amount of info in the interview, touching on the subjects of classes, the real-time voice feature, helper AI, bots and a lot more. A must read for everyone looking forward to the game.

GS: So Is playing Commander any fun? RW: Yes. It is a lot of fun. We actually have a backup plan for that, so we're not too concerned about that. What we're looking at is, our view is that the Commander really is an RTS (Realtime Strategy) player, which is why we're tentatively calling TF2 a First-Person Strategy now. There's some kinky buzzwords for you. We really are designing the Commander to be something an RTS player, can move into very easily. The interface is identical to an RTS's, you can get in there. Everything they're used to works, like being able to hot-key groups of players, drag and select, and shift to do multiple commands, all that sort of stuff works, and we really hope to entice RTS players into trying this sort of game <snip> GS: Can we please have the game by 2005? RW: Ah. You'll absolutely have it way before then. We've been working on a lot of stuff this year, not just TF2.





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