Tweaking The Q3 Netcode
by Steve Gibson, Oct 22, 2000 10:53am PDTXSR has a very interesting post about some tweaks being made to the Quake3 netcode by the guy who was responsible for that 125hz mod that has shown up in the OSP mod lately.
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1XSR has a very interesting post about some tweaks being made to the Quake3 netcode by the guy who was responsible for that 125hz mod that has shown up in the OSP mod lately.
Comments
"Also note that if an opponent is using cl_maxpackets 15 or so then he will always appear to move "jerkily", this choppy movement occurs regardless of settings"
this sucks
Rad.
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and still not a shadow on the 1'st episode of Doom.
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Q3's better, but half the levels are just bunches of hallways with pretty textures and the weapons are all pretty wimpy feeling (Largely because of the sounds, which was a problem Q2 had as well in my opinion), UT completely kills it in every meaningful way.
id's never topped the first episode of Doom for sheer playability and entertainment value in my book, maybe that'll change but that's not the pattern.
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I always wondered why the guys shake and stuff :)
I'm gonna check this out.
Playing Q3 with 56k was not fun..
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But again, it all comes down to what you are most comfortable with and how you play.
I don't think anything else really matters.
B O O Y A K A ' D
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Booyaka!