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Monolith Interview
Tonight at 9pm EST there will be an interview with members of Monolith productions on IRC Undernet, in the #gaming channel. (Blue's page says #idsoftware, but um.. check both, the email I got said #gamers) The Monolith guys are working on Riot:Mobile Armor.
Blue's FRAG
Mr. Heaslip has posted his experience at The FRAG. I'm glad he had a good time, next event will be even better. Guess here is a good time to tell the stuff I want to be improved next time:
So um.. I could go on and on.. but overall we put on the best ever LAN tournament to date, so I can't complain. the next event (Which you will be hearing about shortly) will be even bigger, cooler, and more badass.
.plan Wagon
Usually don't post the .plan wagon at the top of the days news, but some neet stuff comin outa the wagon today, so here ya go:
> 11/6
> *fixed trains that were started off and toggleable. They could be started but had to be used
> twice to stop them. After that they worked fine.
> *fixed FS_NextPath, it was not properly enumerating the search paths
> *replaced remaining sprite epxlosions with poly explosions
> *fixed fish jumping out of the water and suffocating
> *fixed monsters getting their bounding box screwed up when taking damage while ducked
> *fixed monsters and clients taking the wrong code path for pain in some cases
> *fixed name of airstrike marker
> *gave swimming monsters vertical deceleration so if they get shot out of the water
> and fall back in they don't sink like rocks
> *fixed "give <item> [<amount>]" so it actually works
> *stopped walking monsters from entering water
> *fixed weapon respawn time for DM from 20 secs to 30 secs
> *stopped looping weapon sounds when player dies
> *stopped flying monsters from entering water
> *stopped simming monsters from leaving water
> *fixed range of flyers melee attack
> *made flipper's melee attack do damage
Interviews
Couple cool interviews for you guys to read:
Preview / Review Land
I'll be adding more of these later on today, but here is the first one of interest:
OGR Half-Life Monster of the Week
In case you missed the post late last night, It is week7 now in the weekly updates by OGR, this week's specimen is the Alien Slave. This one is much larger than those other previous monsters nad pretty damn cool looking. Also included of course are a few screenshots as well as a movie so you can check homeboy out in action.
New NT SoundBlaster Drivers
This is some good news for the guys here in our office at least, new drivers for WindowsNT have been made available at the Creative Labs FTP site. (Um, guess I should give news credit to Mark Dochterman, some programmer guy here or something)
BSP + Hexen2
The BSP HeadQuarters has some revised utilities for you guys to use. They have finally split up QCSG and QBSP (like the developers use) There are also a number of other small things that have been done as well.
QuestGate
Figured this may interest you guys, news from QuestGate:
QuestGate is proud to announce three new sites to its lineup:
Quake 2 Dungeon, by DarkAngel covers Quake 2 and is a sister to site to the Hexen 2 Fallen Angel Underground http://hexen2.questgate.net . An interesting section on Quake 2 Dungeon is titled "Quake 2 vs. Hexen 2". Lots of nice graphics and well worth a view. http://q2.questgate.net
Prey Pages returns from its disappearance on Fortune City. It now sports all new info, a brand new look, and its affiliation with QuestGate. By Fireloard. http://preypages.questgate.net
The Intended Effects by Reign was formerly known as Reign's 3D Gaming Studio at Time2Quake.Com. It now covers Half-Life, Unreal, and a few other games. http://intended.questgate.net
Reasons
Contemplating suicide? Not sure if life is really worth it? Well hopefully my updated list of reasons to live will give you a 2nd look at life and help you to reconsider.
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OGR Half-Life Monster of the Week
It is week7 now in the weekly updates by OGR, this week's specimen is the Alien Slave. This one is much larger than those other previous monsters nad pretty damn cool looking. Also included of course are a few screenshots as well as a movie so you can check homeboy out in action.
Daikatana Shot
OGR is still at it, posting yet another screenshot of the day for Daikatana for you to check out.
Cool Story of the Day
Ok, late as hell, sorry.. sometimes I have to actually do work here.. I know, it's evil. Oh yea, I actually did start working on this update a bit before 11am.. funny eh?
Just came back from the bathroom, and I was hearing this terrible amount of noise from the stall next to me, I mean the guy was tearing through the toilet paper.. and the wiping and grunting noises were just too damn funny, I wasnt sure if I wanted to be around. So I took my time, did my deed, and walked over to wash my hands. Then out comes one of our very own office mates (anonymous) from Ritual who went on to tell me "That DAMN TOILET ATTACKED ME!" and he had the water shot up his back to prove it! Haha.. the thing actually spit at him, and he was using up all that paper to uh, clean up.
update: Another member of Ritual came into the office to privately share with me that apparently there has been more than one person attacked by the toilet here. More info as I get it.
update2: Yet a 3rd person has come to the office, Joel Thomas, who does not mind being identified, has laid claim to being the very first man to be spray attacked by the Ritual toilet. Congratulations Joel, you should get a trophy or something.
More Half-Life
Well, I hadn't planned on posting all of the Half-Life movies that came with the CD as some of them are not quite as interesting as others, but just in order to keep up with Blue here are all the movies off the Half-Life preview CD that you can purchase at local computer stores (Comp-USA etc)
Game footage:
Interviews: (I got these descriptions from Blue because I forgot which one was what, heh)
Unreal Delayed
As mentioned a couple of days ago, Epic's Unreal project has been delayed yet again, this time all the way until 1st half of next year. (Which equates to 2nd quarter probably) There is an article on PC Gamer talking about the delay with confirmation from Unreal's publisher, GT Games. There is also mention of Unreal running on NEC's PowerVR chipset to be shown at the next trade show.
TeamFortress is Popular
In case you were doubting the popularity of Team Fortress, here is an email I got:
TeamFortress have updated their news page with a link to a page which lists the players using each patch in Quakeworld (compiled over a week);
http://www.teamfortress.com/stats/
The results are very interesting; TF comes out on top in the number of players by a fair margin, followed by DM and then CTF (the players on each patch are plotted over a week period). Also, the cyclic nature of when people generally play Quake(World) is interesting in itself. I thoroughly suggest you check it out.
NetVIS
A utility that I have heard brought up in so many different conversations has finally become a reality thanks to Robert Morgan, who just sent out this util, NetVIS. This utility will let you share CPU horsepower over a network so maps can be VIS'd faster than you had ever hoped for. You just have to have a network is the only catch. :) The utility was created as part of work on "DaBomb" that you can find on www.heat.net
Honor and Strategy
A couple of new pages worth mentioning.
The FRAG
There is a great little documentary of pictures posted on The FRAG at http://exit2.i-55.com/ninvaderz/thefrag/ Here is my favorite pic. :)
Review / Preview Land
Everyone elses opinion on the games you play:
Interviews
Not very many interviews flying around today:
Jedi Knight Stuff
All that is Jedi Knight:
.plan Wagon
Here ya go, quite a number of .plan updates goin down today:
I think Michael Brown of Game Center wishes he was covering Whitewater rather than the release of one of the few next generation 3D cards worth a shit (excuse me). Check out GameCenter's 3DFX Voodoo 2 "Hype" article on their website.
<snip>
I came into work this morning with the goal in mind to write my first .plan entry after reading Michael Brown's ridiculous article about Voodoo2. http://www.gamecenter.com/News/Item/0,3,1277,00.html (Looks like Brian Hook and MarkD already beat me to it! :) ) Whatever happened to the press being an unbiased entity? How can one person so consistently write such biased articles? Is he being paid by another company to be anti-3Dfx? Did someone at 3Dfx piss in Mr. Brown's cornflakes? I'd like to know.
I can safely say from working there for the last 2.5 years that 3Dfx generally lives up to their promises and is generally an extremely honest company when it comes to marketing and benchmarks. I can't say the same for some other places.
On a more brighter note, Charlie and I are making good progress on the new engine. He's blazing away on the rendering part of the character system while I'm working on the rendering code for the world. It is so much fun to be working on this stuff here!
It's nice to see that the guys over at Rebel Boat Rocker have plan files now. . . definitely a great bunch of people. Randy brought up a bit about the competitive nature of plan files. In that light, I'd like to challege him to a beat-boxing rematch!
We are in the market for some highend OpenGL cards to develop on. Any input would be nice. Right now we are looking at Diamond's FireGL 4000 and the equivalent AccelGraphics board. (Both have an E&S chipset on them.) It would be really nice to get my hands on some higher end Intergraph boards, but I don't think that you can get those without buying the whole machine. 24 bit color, good 2D, and at least Voodoo performance would be nice.
Poll Suggestion
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Would people like to start seeing daily work logs in .plan files again?
Way back when Carmack started publishing his daily work log in his .plan file. Seemed liked a cool idea so I did also. During most of QuakeII's development we had a self-imposed news blackout, so we stopped putting that info out.
The logs are raw and uncut. They're just a way we track what we do (and still need to do) on the project. If people really do find them useful/ interesting/amusing/whatever I could start publishing mine again (dunno about Carmack). I had always thought that it was a rather small group that enjoyed those updates; maybe I was wrong. I'd wouldn't mind seeing one of the polls check this subject out. If they do and people want it, I'll start it up again.
Please, please, please don't send me a ton o' email about this!!!
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VooDoo2 "Poop" -Updated
The daily dose of VooDoo2 hype and hoopla for ya:
Daikatana Shot
OGR is still at it, posting yet another screenshot of the day for Daikatana for you to check out.
More Sin
A couple more new screenshots of Sin have popped up on VooDoo Power. Here is one of the shots, you have to go to their page though if you wanna see the other:
Joe, our project manager here at Ritual also did an interview you may wish to check out.
Half-Life Movie
I just ripped this somewhat large but awesome movie from the Half-Life CD that you guys all should get a kick out of. It is a bit over 20megs, but shows off some very cool footage including some helicopters and an outdoor area. It is in MPEG format, so I hope you have a player. (If you have IE3.0 or 4.0 installed you already have one)
New Defusion for QW
Jim Elson sends word that the qwprogs.dat has been updated over on the Defusion homepage. I played a bit of this the other night and it is an absolute blast. Make sure and give it a try.
GameSpy Help
The GameSpy homepage over at www.gamespy.com has recruited the help of Fargo to maintain a message board.
Worldcraft + Hexen2
There are some details on the Worldcraft homepage, affectionately known as "The Forge" on how to get Hexen2 up and going with your editor.
CyberAthlete Amateur League
Just got this press release from uh.. well. I just got it:
Dallas, Texas
November 5, 1997
The Cyberathlete Organization, the first professional computer gamers organization in the world, announced today the formation of a new amateur league called the Cyberathletic Amateur League or CAL (tm) (pronounced - kal). CAL will provide an opportunity for the enthusiast player to participate in Cyberathletic sponsored tournaments and compete with other enthusiasts from all over the world. The first CAL tournament will be announced soon.
<snip>
The members of the CPL(tm) Board of Directors are:
John Romero, Founder - ION Storm
Mike Wilson, CEO - ION Storm
American McGee - Designer - id Software
Harry Miller, CEO - Ritual Entertainment
Mike Wardwell, Athletic Director - Cyberathlete Organization and Level Designer - Ritual Entertainment
Frank Cabanski, Director - Quake ClanRing
Interviews
Got a couple of interviews for you guys to read:
Review / Preview Land
Everyone elses opinion on the games you play (or video cards you buy)
.plan Wagon
Werd to the .plan:
Jedi Knight Stuff
Lots of things going on in the world of Jedi Knight that you guys should be interested in:
Here's a better way to create, distribute and use 3rd party patches to Jedi Knight. Currently most of the mods out require you to create subdirectories in either the \Resource or the \Episode directory. This works, but is klunky since you have to later delete the directory when you don't want to play with the mod, and also makes for a messy and non-standard way of distributing the patch.
JK finds file resources by searching following paths in order:
- A user defined path
- The current episode dir on the hard disk
- The current episode dir on the CD (if not fully installed)
- \Resource directory on hard disk
- \Resource directory on CD (if not fully installed)
In each of these paths, JK will look for file resources in the GOBs or normal files/directories contained within the path. Like DF, it prioritizes normal (un-gobbed) files over files within the GOBs (this is how most of the current 'messy' mods are working). Notice that there's a 'user defined path' checked first. This is a path defined when JK is run with a '-path <modpath>' commandline parameter, where <modpath> is an absolute path to a directory supposedly containing JK resources.
In order to make things easier for everyone (patch writer and user alike), all mods whether they are simple model changes or full blown episodes should be distributed as GOBs. The user can then place the patch GOB into a subdirectory within the JK installation dir and run 'JK -path <modpath>' to use the patch. This is very much like Quake's '-game' parameter that everyone is familiar with. In some cases where there is no file collision, you can use multiple mods at the same time by putting more than one gob file in the userpath directory!
Half-Life CD
I'm not sure how long this CD has been sitting around at my apartment complex, but I finally picked it up today (along with a few other packages, man the stuff poors in now days) I'll run through the thing and post a few of the movies etc that I find especially interesting.
Wisdom and Suckage
Ok, after 3 days I have finally caught up and sorted through most o the email etc, I havent even gotten to play Quake for more than a 20min spurt the other day! gah! Post-lunch both sections will be updated with well, reminders of suckiness as well as some advice for those in need of guidance.
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Sin Shots
Hm... well the reaction to the Sin demo given at The FRAG was quite impressive. We showed off 3 levels by Mike Wardwell (giggler) and Levelord as well as vehicle technology, some cool shattering effects, and nifty blood splattering among other things. Strangely enough it is always the little things that people dig the most, here are a couple screenshots of the blood splatters. If you want to see a few more check out www.brutality.com/sin and dig on those.
In case you are wondering, yes that is the pistol you have seen in many of the posters and the recent cover of PC Games magazine. Untextured just to keep you guessing.
Verite' Hexen2
The new version for Hexen2 / V1000 users has been released. Here is the file.
Daikatana Shot
OGR is still at it, posting yet another screenshot of the day for Daikatana for you to check out.
Unreal Release in 2nd Quarter 98!?
Um.. this is interesting. Thanks to the boys in EG for the word that apparently OGR.com has gotten word that Unreal is well, gonna be sorta kinda late with the release.
First on OGR.COM: We've just learned that Epic's first-person shooter Unreal has been pushed back and won't be released until the "first-half" of 1998.
Game Demos
Got 2 new 3d game demos for you guys to check out:
update: I just played through some of the TombRaider2 demo and WOW, this is freakin great! They have done quite a bit of work on this thing and it truely is a step up from the original. The engine seems much faster, the lighting better, the animations better, all of it. TR2 gets a coolbeans award from me.
Gamer Leagues
Well, looks like it is official. We have 2 full blown gamers leagues (although a bit different, one is attempting to use the internet while the other only uses the fairest LAN possible) WIRED Magazine online has picked up on the 2 leagues and has a short article describing the two.
Quake2 Lookback
A couple of the girls from PMS Clan were in Dallas for The FRAG and had a chance to stop by id Software and got a good look at Quake2. They have posted their impressions and apparently came close to an orgasm while at the id Software offices. I didnt see anywhere in there mention of American McGee, so I'm not sure how they did that.
.plan Wagon
Wow.. some good stuff going on in the wagon yesterday / last night that proved entertaining:
Interviews
All the talk:
Review / Preview Land
Everyone elses opinion on the games you play:
VooDoo 2 Stuff
A few more articles talking about the next market dominator from 3dfx that will be released:
CPU: Intel Pentium II 266MHz
Motherboard: Intel 440FX-based ATX motherboard
RAM: 64MB of EDO-DRAM
O/S: Windows NT 4.0
board: 3Dfx Voodoo 2 Reference board with 4MB texture (2MB per texture processor) and 4MB of frame buffer. Single board configuration.
glQuake 640x480/16-bit (timedemo demo1 no_sync): 94.8fps
qlQuake 800x600/16-bit (timedemo demo1 no_sync): 70.9fps
Q2 Test 640x480/16-bit (timerefresh): 72.0fps
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Couple Important Things
First, Rob Atkins here at Ritual is dying to find a Howard Stern broadcast on the web, email him at roba@ritual.com if you know a site. Secondly, I'm sure you are all big fans of Mr. T as am I, here is a great page speculating the epic battle between Mr. T and Quake if it were to occur.
Daily Daikatana
Check out the OGR page for the ever expanding collection of screenshots of Daikatana. Keep in mind that although these shots look good, they are slightly old and the new ones look even better.
Gollum Wins The FRAG
Congratulations to Tom Dawson, aka Gollum, the winner of about $8,000 worth of hardware and a trophy that weighs more than I do for placing first in The FRAG. 2nd place went to Lord Vader in a 6 frag loss to Gollum in the finals on DM4. The final 6 places were:
Check out this demo of RI-X and Gollum in action on DM6 from www.avault.com Some great stuff. Work with the rest of the demos will be ongoing this week.
I am working right now on a caption and thumbnailed section of some of the pictures I took at The FRAG. If you want a sneak peak though here is the index directory of the pics. Gotta work on some stuff for Activision though today so it may get delayed till later on tonight. Oh, these are extremely high res, so I wouldn exactly suggest even bothering if you are 28.8.
Interviews
All kinds of interviews have gone down in the past few days, I ripped half this list from Blue's page though, so tell him thanks for me. :)
PGL Event Tonight
Just got email from SpeaR, a member of PGL that The Professional Gamers League is following suit by doing their own large event to celebrate the opening of their gamers league. Sponsored by TEN and AMD, The PGL is looking to do online tournaments at the professional level, a daunting task for sure.
Defusion Hits QuakeWorld
w00, I better see some Defusion servers running tonight. Check out the Defusion homepage at www.brutality.com/defusion to find out more about the coolest and most fun patch you will play on QuakeWorld for a long long time. (Yea, I like this even more than Arena)
QUADS v3.0.1
Thanks to Prophet for the word that a new version of QUADS has been released over at the homepage.
Quake Mountain
The Quake Mountain page has resurfaced, tracking big players and Clan activity in the community.
Hexen2 Entity Set
Just what the headline says, the Quake2 entity set for BSP has been released, you can download it from ftp://ftp.telefragged.com/pub/bsphq/misc/hexents.zip
GL Underground
This team was mentioned a while back and seem to actually be delivering what they promised, better performance out of GLQuake. Here is a quote from the page, thanks to VooDoo Extreme.
Feedback from the initial release (BETA 1) showed a nominal gain of 8-9 FPS in most implementations - when it functioned long enough to support analysis. General consensus was that the port (BETA 1) remained largely unusable due to poor stability. Pariah, Black Dog and the rest of the team have reported much improved stability and a nominal increase closer to 10-11 FPS in the current revision....
...Tentative release date for the next revision: December 3rd 1997 - roughly 100 download / activation keys will be distributed with priority going to developers and a few Quake servers. An address for bug reporting will be provided. Our primary goal is substantive feedback to help us nail this thing down. Beginning November 17th Shannon will start accepting sign up requests - obviously not everyone will be accommodated - not even close. No requests submitted prior to Nov. 17th will be accepted
VooDoo2 Announced!
Woah, well 3dfx has gone public with in depth details about their next chipset that will once again take over the 3d gaming industry. Just as other vendors were starting to catch up with what 3dfx did a year ago, They set the standard once again. Here is an article on GameCenter, and then some specs I copied and pasted from Red's page.
...3 million triangles per second and 90 million dual-textured, bilinear-filtered, per-pixel MIP-mapped, alpha-blended, Z-buffered pixels per second,
over three times the performance of the current Voodoo Graphics.
The Voodoo 2 chipset delivers an incredible 3 million triangles per second and 90 million dual-textured, bilinear-filtered, per-pixel MIP-mapped, alpha-blended, Z-buffered pixels per second, over three times the performance of the current Voodoo Graphics chipset. Serious gamers will also be able to link two cards together to boost fill rate performance again by a factor of two.
"Eye-catching techniques such as transparency, alpha-blending, full speed bi- and tri-linear filtering, per-pixel and per-vertex atmospheric fog and haze, polygon edge anti-aliasing, texture compositing, perspective correct 3D texture mapping and true per-pixel level-of-detail MIP mapping...
The basic chipset for Voodoo2 contains two texture processing units that simultaneously apply two textures to a triangle for single-pass, single-cycle rendering of effects such as trilinear filtering, sophisticated lighting, spotlights and detail texturing. Dual texture units effectively double the texture fill rate and provide dramatic performance increases in games such as id Software's Quake and Quake 2, which will run upwards of 110 frames per
second.
Customers will also be able to purchase a second board of the same type and connect the two for even faster gameplay. Voodoo 2 will automatically detect a second chipset and will begin operating in Scanline Interleave (SLI) mode, where the first chipset draws the even scanlines of a frame while the second chipset draws the odd, reducing the amount of work per chipset by half and allowing each card to run at twice the speed. This high-end configuration expands to a 384-bit memory architecture with 4.3 Gigabytes per second memory bandwidth, achieving an amazing 180 million pixels per second.
Voodoo 2 contains a full floating-point hardware triangle setup unit for maximum triangle throughput on Pentium, Pentium Pro and Pentium II powered systems. Voodoo 2 is also an AGP-capable technology designed to utilize the higher bandwidth available through AGP and will support 3D games with resolutions up to 1024 X 768. Voodoo 2 maintains full software compatibility with Microsoft's Direct3D, 3Dfx's Glide and OpenGL, current 3Dfx accelerated games will run on the new chipset.
.plan Wagon
Most of the past couple days worth of .plan updates have to do with visits to The FRAG, dig em:
Unreal.com
In the ever building anticipation of the release of Epic Megagames Unreal. www.unreal.com has gotten themselves a makeover to look extra purty as we get closer and closer to finally seeing Unreal.
Working..
Well, Blue mentioned accidentally deleting all his email from over the weekend while here at The FRAG. I'm not so sure that was a bad mistake, I'll be spending all day catching up and posting stuff, sorting through the um, little bit of email I've gotten.
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The Finals are on!
Here it is folks. The finals. Lord Vader vs. Gollum.
Lord Vader just beat Thorn out in a close match (deperation at the end for the catch up changed the score a bit, but it was quite close) 15 to 9 for Vader.
Gollum got to the finals by way of squeezing out an amazing victory over RI-X on DM6 with an overtime. There was 30seconds to go in regulation time and Gollum was down by 3, he actually scored a great rocket shot taking RI-X down and spent the last 15 seconds hunting him down with 2 more frags to tie it up. The last frag coming with 1.5 seconds to go to tie it up.
Leprechaun, of NAWC fame made his mark in the Quake community with an amazing showing.
Another incredible showing was made by Kornelia, if anyone ever had a doubt as to if a girl could play Quake or not will have to hold their silence after watching her hand mikeJ a 9 to 1 beating along with taking RI-X down to the final second with a double frag making the score 10 to 9.
Also, watching Hijinks and EG|MuppetMan go into double overtime due to a last minute comeback by Hijinks in the first game was incredible as well. Brian Hook of id Software said it best earlier today: "We never thought people would get this good."
Wow, talk about some serious competetion. These have been by far the most entertaining matches of Quake I have ever seen. Instead of the several blowouts that I witnessed back at the Ferrari Tournament, most all of these matches are extremely close and very competetive. The level of competetion here is by far the largest assembly of deathmatching talent ever.
The final 8 players who were in the winners bracket were Kornelia, Leprechaun, Gollum, RI-X, Thorn, Forgoe, Lord Vader, and EG|Dakine. Keep in mind every single one of these matches has been record, from both players perspective as well as an observer mode chase camera. Log files were also taken and will be analyzed as well for full statistics of the event.
There is a match going on between Thorn and Batch working for 3rd place as I speak. (They got mad at me for ditching my announcing gig for a bit to update the pages, but I love you guys too. heh)
There were so many exciting matches today that it's just impossible to name them all. A new era has begun in computer gaming, and I am very proud to be a part of this. The CPL has launched something that will change the gaming community as we know it forever.
The FRAG
Well, as I'm sure most of you have noticed, the server is wackin out big time. apparently our ritual.com domain has decided that it no longer enjoys the internet and has taken a vacation. A bit disturbing that something similar happened during E3 as well. blah.
Ok, well here it is, something you were all waiting for. The final 16 left in the winners bracket. Keep in mind this is a double elimination tournament, these are the 16players left who have not lost... yet. There are another set of 16guys / gals who have lost 1 match but still can place as high as 3rd place.
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Most exciting matches of the day / night whatever (I dunno, I've lost track of exactly what sleep is) were Raging Demon vs Schlong, going down to 2 seconds left with Raging Demon getting the final kill to tie the match up. at 9 to 9. Another great match was the surprise 1 to -3 lead that Grayson took over mikeJ on DM2, and barely holding mikeJ off at the end getting killed once with 30seconds to go and luckily spawning on the other side of the map and hiding to preserve his 1 frag lead at the end.
The tournament ranking seeding system that Mike Wardwell of Ritual worked out has been going quite smoothly with very few hitches and players being quite happy with the way it is going so far. If you want to see the final matches and happen to be in Dallas, we will be crowning the new Champion of Quake here in Dallas.
Both Ion Storm and Ritual Entertainment gave their presentations of Daikatana and SiN respectively. Both are looking better than ever. The Ion Storm guys showed of a music video along with footage of their game. The Ritual boys did an actual run through of the levels that were shown at ECTS as well as showing some new tech. Vehicles that you can jump in and drive around, as well as some great shattering effects and a cool new blood splattering effect that I didnt even see until they started showing the demo. The new effects were shown off on a new level by giggler, affectionately known as the Warehouse.
Due to some email problems. (It doesnt work right now, ya know?) We are suffering from a little bit of a new black out. Bummer. I'll just make a bunch of stuff up though instead..
Oh! In addition to the CPL Board of Directors that was announced yesterday with membes from Ion Storm and Ritual Entertainment, American McGee has seen the glory of CPL and Cyberathletics and opted to join us in the cause to bring 3d gaming to the next level.
Kind of a bummer though right now is that the tournament machines are on a seperate network than the rest of the network, and of course all the demos are on the server which happens to not be accessible right now. But, the good news is, *all* matches are being recorded with QTV, logged for log parsing to collect stats, and any other info that you could want about the tournament.
We are firing up the first few rounds of the tourney at 10am so maybe I'll try and get an hour or two of sleep before then. I will make sure to grab a couple of demos for posting tonight and have them there. The digital camera is filling up as well, You guys should like that.
For other info on just what we are doing down here, check out www.thefrag.com www.cyberathlete.com and www.avault.com among others.
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Copyright Steven M. Gibson |