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Saturday, March 14  7:21pm

QuakeWorld Master

Note: Blue's page at the time of this posting is *wrong* Christian made a .plan update stating that the QW master is NOT on the .250 box, and now back at .37

Ok, uhh. DOH!
---
Zoid and I fixed the problems with the QuakeWorld masters under NT and they are running nice and smoothly now.
---
They are back on our NT box at;
---
192.246.40.37:27000 -- Limbo (Servers which don't bother reporting to the proper masters)
192.246.40.37:27002 -- CTF Servers
192.246.40.37:27003 -- Team Fortress
192.246.40.37:27004 -- Modified Progs
192.246.40.37:27006 -- Deathmatch Only Servers
---
Please *DON'T* use 192.246.40.250 as previously stated. I promise I won't confuse you any more about the QW Masters =)

Unreal

Mark Rein has made a post to the Unreal msg board giving a status update on the progress of Unreal, here is a bit of it: -VE

Unreal is not finished yet. When it is, we'll be shouting it from the mountaintops. Anyone who tells you they know the date Unreal will ship is either psychic, confused or pulling your leg. Even we still don't know exactly when we'll be done, but we're pretty sure that it will ship within the first half of this year, which means before the end of June. Reports that it's coming "any day now" are greatly exaggerated. We're definitely getting close, but we're not that close. Our plan is still to finish the FULL version of the game before we address the shareware version.

Progress has been amazing in the last few weeks. We've implemented the final sky code and, let me tell you, it's breathtaking! I don't want to reveal any details about it yet, other than to say that it's extremely realistic. James and the level designers have been "tuning" the weapons
to get the feel just right. Now that James has the menus in the game, it's really starting to look complete. If you had the chance to play Unreal at the Respawn multi-player gaming convention in Toronto, you'll be happy to know that we've implemented several of the weapon-tuning suggestions we received there and the improvements are very noticeable.

We've completed about one-third of the required performance optimizations and the build we have this week runs faster in software rendering than previous builds ran through hardware 3D acceleration! Of course hardware performance is also faster now and there are still improvements to come. I cannot stress enough how much MMX™ technology improves the game's
performance. If your budget allows only an upgrade to MMX technology and you're interested in maximizing Unreal performance, be assured that MMX technology makes a HUGE difference in the performance of Unreal. There has been a lot of misinformation in the press about MMX technology and a general under-delivery of good MMX technology-enhanced software. But don't let that deter you. Unreal probably takes better advantage of MMX technology than any game ever made, thanks to the efforts of Erik de Neve. If you're into Unreal and you want maximum performance then you want to have MMX technology, even if you have a good supported 3D card. Thank you Intel!

Quake2 Demo Released

Disruptor over at id updated his .plan about the Quake2 Demo: (Thanks Chrisco]3[)

Also, for those of you who perhaps haven't purchased Quake II yet and want to try out the first part of the game, we've released the Demo at;

ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe (40 megs)

This demo includes deathmatch and co-op play along with the single player game experience.

WinDoom v0.96

A new version of the really impressive WinDoom project has been released on the homepage at http://www.frag.com/doom/ and is free for download. You of course need a copy of registered Doom to use this. It's just a new .exe

VRGN Level Design Contest

Well Fragaholics, The 15th of March is approaching us and VRGN's $1000.00 Quake II level design contest ends! If you've been dying to enter, make sure you FTP your entry by midnight 3/15! or you can dream about that cool looking ONE THOUSAND dollar bill! If you want more information, make sure to visit http://www.vrgames.net and real all the details. I look forward to checking out your level! We've assembled a Celebrity Judging Panel who will judge your levels based on: Originality Factor Architecture / Design, Replay Factor, Suspense Factor

Bastard's Letter

PlanetQuake's Mark Surfas has posted his opinion on the whole Joost Shuur .plan update in which Joost blatently states that Redwood is not doing a good job and should just shut down his page because he is wasting everyone's time. Bastard lists off the things that Joost's credintials and hints that he agrees with Joost.

CrackWhore help

Paul Steed made a .plan update for people having problems with the CrackWhore model:

3/14/98
If you're having trouble seeing the CW model after she's installed, try the following:

Goto the ....\crakhor dir and rename it "1" (without quotes). Start Q2 and select the model "1", which should now be there. Exit Q2 and rename the dir back to "crakhor", restart Q2 and select the model "crakhor".

Preview / Review Land

Surveys

ThreeeDeee

werd

Neeto, slight connection problems today, gotta love that. Back online now though, more updates later this evening.

 

 

Friday, March 13  8:21pm

The Master Plan & Quake3!

Damn, it's all happening today, here is part of the .plan update with the timeline for id Software and their .plan for the next game / s from John Carmack:

The Old Plan:

The rest of the team works on an aggressive Quake 2 expansion pack while Brian and I develop tools and code for the entirely new Trinity generation project to begin after the mission pack ships.

The New Plan:

Expand the mission pack into a complete game, and merge together a completely new graphics engine with the quake 2 game / client / server framework, giving us Quake 3.

"Trinity" is basically being broken up into two phases: graphics and everything else. Towards the end of Quake 1's development I was thinking that we might have been better off splitting quake on those categories, but in reverse order. Doing client/server, the better modification framework, and qc, coupled with a spiced up DOOM engine (Duke style) for one game, then doing the full 3D renderer for the following game.

We have no reason to believe that the next generation development would somehow go faster than the previous, so there is a real chance that doing all of the Trinity technology at once might push game development time to a full two years for us, which might be a bit more than the pressure-cooker work atmosphere here could handle.

So, we are going to try an experiment.

The non-graphics things that I was planning for Trinity will be held off until the following project -- much java integration with client downloadable code being one of the more significant aspects. I hope to get to some next generation sound work, but the graphics engine is the only thing I am committing to.

The graphics engine is going to be hardware accelerated ONLY. NO SOFTWARE RENDERER, and it won't work very well on a lot of current hardware. We understand fully that this is going to significantly cut into our potential customer base, but everyone was tired of working under the constraints of the software renderer. There are still going to be plenty of good quake derived games to play from other developers for people without appropriate hardware.


There are some specific things that the graphics technology is leveraging that may influence your choice of a 3D accelerator.

<snip>

There is quite a bit more, so I suggest you read it.

The American Way:

Well, here it is, the word from American McGee on what's up.

The past four years at id have been some of the most exciting of my life. I've had a chance to work with great people, producing a few of the most awesome games in the industry. I want to express my deepest gratitude to all of the people who have given their support of my work. I would also like to thank the owners of id for bringing me on and allowing me to grow and learn with them, it was an experience of a lifetime that I could have got no where else.

Now that my time at id is over I plan to take the philosophies and ideas that I have learned and use them to achieve my own goals with my own company. For some time now I have recognized that applying retail game experience to casino and Internet based gaming (gambling) systems is what I truly wish to do. There is a lack of impressive content in this market, and I plan to change that. If anyone has interest my future dealings, whether that be from an investment or employment standpoint, I can be reached at american@usalink.com.

Cool how he's using an @usalink.com email address eh? He can thank Mr. Croslin of VRGN for that. :)

New QuakeWorld Master IP

A quick change for all the QuakeWorld players out there who use the id Master, here is Xian's .plan update:

Effective at 3pm, Saturday, March 14th, idgecko (192.246.40.12 -- Our QuakeWorld master server) will be going down permanently.
---
The new replacement masters are now running on 192.246.40.37.
---
Please adjust your GameSpy master lists accordingly.

.plan Wagon -updated

Got a few .plans for you to read, aye?

Trey Harrison has been let go from Crack. His past contributions include a screamingly fast software rasterizer, brilliant gameplay code, and an immersive 3D sound engine, but we were not seeing what we wanted.

It's Friday the 13th. Gulp.
Redwood's solid, Man. You're barking up the wrong tree.
- ps

Wild Things

Someone <cough> giggler <cough> had the guys around here excited about the Wild Things movie coming out tonight. It was for not though, the best movie of the year wont be out till next week. Sorry guys. If you are in the mood for some multimedia though, check out http://www.spe.sony.com/movies/wildthings/ and I'll cya at the theatre! (If you live in the DFW area, drop me some mail, we'll make it big group)

Game Company Soaps

3/12/98
---
American McGee has been let go from Id.
---
His past contributions include work in three of the all time great games (DOOM 2, Quake, Quake 2), but we were not seeing what we wanted.

American had become a good friend of mine over the years and I wish him the best of luck on his next project. I'm sure we haven't seen the last of Mr. McGee. :)

VRGN User Group

VRGN's own Sharkman will be hosting the first of a monthly event that will be sponsored by VRGN. Check out this page for details if you live in the Dallas / Ft.Worth area. We will be giving away a VooDoo2 card to one of the lucky attendees.

Q2 Stuff

Interviews:

Preview / Review Land

What everyone else is saying about the games you play and the hardware you use:

If you've got bandwidth to burn or are a Lara Croft freak, Eidos Interactive has a few Tomb
Raider Gold Quicktime movies on their FTP site.

TOMBEXP2.MOV (3.3 MB)
TOMBEXP3.MOV (3.7 MB)
TOMBEXP4.MOV (3.7 MB)
TOMBEXP5.MOV (2.5 MB)
TOMBEXP6.MOV (2.5 MB)
TOMBEXP7.MOV (2.5 MB)

ThreeeDeee

werd

Ok ok I'm up. Feeling marginally better.

Gotten a number of emails concerning demos not being Quake2. Well to be honest I don't play much Quake2. CTF is quite fun and I do play that a bit. Quake2 servers are generally FFA matches, and that is less than fun, plus I need a lightning gun. :) Zoid is hard at work adding several tweaks to Q2 DM that may make it more enjoyable, but at the moment it's just not for me.

 

Thursday, March 12  5:21pm

Links

They are posted.

Hospital trip was cut short. No money + no health insurance for another 3-4 months = no doctor. (Damn bank account was frozen today because of my credit card being lost, joy)

Sparc Solaris Quake 2 Dedicated Server Released

oid released the dedicated Quake 2 server for Solaris machines. So um.. I don't own a Solaris, so I can't tell you how it is. My first guess would be that it works though. Here is the obligatory .plan update by Zoid:

The Sparc Solaris Quake2 dedicated server has been released at ftp://ftp.idsoftware.com/idstuff/unix/q2ded-3.14-sparc-sun-solaris2.5.tar.Z It includes a Makefile for building the game source for Solaris as well (grab the Linux shar archive and run it to get the game source on Solaris). Obviously, it only runs as a dedicated server and supports TCP/IP only. Enjoy. I had fun testing it as a coop server with a couple buddies. It was a riot running around in coop taking out the Strogg.

The BSDI port has stalled. Creating a.out jump table libraries isn't fun and honestly, I looked around and couldn't find a good way to build the game library for BSDI. :(

btw, the demo was posted about an hour ago for yesterday. :)

Cyberathletics names Romero Chairman

A press release was sent out yesterday from the Cyberathlete organization announcing that CEO of Ion Storm, John Romero was named Chairman of the board for the Cyberathletic committee. Check out the Cyberathlete homepage for details.

Malice Team Contract

Makers of the Malice TC for Quake - Epochalypse have signed a publishing deal with With European based publisher IncaGold. Team Epcochalypse has licensed Twilight's 3D engine 3DGE for use in the next project (currently under development) Hab-12 http://www.twilight3d.com/ http://www.incagold.com/pressframe_index.html -GameNews-WIRE

Q2 Mission Pack Shots

Got some email from Bludr of the Quake-CZ homepage that he has posted some new screenshots of their offiical Quake2 mission pack, The Reckoning by Xatrix Entertainment

Quest 2.0!?

Woah.. the long dormant Quest level editor for Quake1 has been updated with Quake2 support. The new page (on geocities.. heh) is now working on DOS along with Win95 support as well. IF you are an oldschooler, check it out. -Blue's

ThreeeDeee

Q2 Patches

Sites

werd

I'm feeling incredibly sick, gonna take a trip to the hospital in a bit. =/ I tried to sleep in today but it all it seemed to accomplish was you guys missing out on the morning news. heh

 

Wednesday, March 11  6:41pm

CrackWhore

Paul Steed has released his CrackWhore model with a quick skin he did himself for it. Check out the .plan update:

Well the day your mother has been dreading has arrived. I've done three versions of my little crackwhore for your fragging pleasure. The skins were done in a rush so be easy on the criticism. After all I ain't no Adrianator :]
---
> The following zip file will take care of what needs to go where so check her out and have fun. --- http://www.idsoftware.com/psteed/q2_cw.exe

Thanks again for everyone who got involved with the Contest and for those of you understand it was done in chest...er jest and in no way is it a slight on chicks...er women.

btw, thanks guys for wishing me well. I only hurled once today, I guess that's a good thing.

ThreeeDeee -updated

State of Unreal

Lead programmer for Epic, Tim Sweeney has made a post to the Epic Megaboard addressing all the rumors flying around that Unreal is coming out "any day now" calling it wishful thinking:

It sounds like a lot of you folks will be interested in reading the Unreal status report I'm working on for www.epicgames.com . I visited Digital Extremes yesterday and I've beenwriting up a status report to let people know how things are going.

One thing I can tell you is that the latest reports that make it sound like Unreal is coming out any day now are wishful thinking. I'll talk more about that in my report. I would advise against pre-ordering Unreal until you hear that it has mastered. Here at Epic MegaGames we are NOT accepting pre-orders for Unreal yet so that should tell you something.

More Problems in Game Land

Ex-lead programmer on the Turok project is having a bit of a friction with his former employer Acclaim. The guy also wrote the incredible Quarterback Club 98 engine you see on N64. Check out the first article, and follow up posted on Next-Gen.

Glen Smith, formerly of Raven Software has announced his resignation from Raven in his .plan file.

Q2 Patches

Interviews

Preview / Review Land

What everyone else is saying about the games you play and the hardware you use:

.plan Wagon

Sites

Bidness

The TJK Market Letter has added Eidos Interactive currently trading at $18 1/2 to its Model Portfolio. Eidos at current valuations (Future P/E of 13) along with its hot pipeline of games (Final Fantasy VII, Ion Storm games- John Romero, Deathtrap Dungeon) and bestselling stable of hits (Tombraider2, Myth, JSF), presents a fantastic buying opportunity. A short term price target for Eidos at $25. Check out the TJK Market Letter for the full buy report and the latest in computer game stock news/market commentary updated daily. http://www.oursquare.com/members/tjk/

werd

Feeling a bit under the weather. =( Thought my head was gonna explode last night. Sucks to be me.

Oh, happy birthday to Thresh. From what Pete tells us Mr. Fong is suffering from one of the worst hangovers of his life today, his first day in the world as a 21yr old man.

 

Tuesday, March 10  6:51pm

Slippery Shooters?

Ignoring the fact that this article seems to be written by someone who doesnt have a clue, and enjoys mutilating screenshots, this "Slippery Shooters" article on games.net is a nice update on the progress of Daikatana, Unreal, and SiN. -Ritualistic Yea, I'm in a pissy mood. :)

Weekly

Woah, almost lost my streak of updates, the Kingly section has been updated. :)

ThreeeDeee -updated

One of the bugs we fixed was related to the "Voodoo2 expected, none found" symptom (which can also exhibit itself in other ways), which turns out to be a really nasty low level problem that was particularly hard to track down. Well, we tracked it down, but in tracking it down we exposed another bug, which we decided to fix too. All of this takes time, so, in the intrest of shipping good quality code, I decided that you guys would be better served with better, less buggy code a little later. Sorry for the delays, and thanks for your patience.

Tony

When: The Creative Labs 3D Blaster Voodoo2 on-line press conference will be held at http://www.soundblaster.com/voodoo2/chat.html on Thursday, March 12, 1998, at 1:00 p.m. EDT. A full transcript of the press conference will be available on Creative’s award winning web site at: http://www.soundblaster.com following the event.

Who: Jim Carlton, product marketing manager for 3D Blaster Voodoo2, will be on hand to discuss 3D Blaster Voodoo2 and to answer questions about this eagerly awaited product.

SUNNYVALE, Calif., March 9 -- NVIDIA(TM) Corporation announced that it has filed a registration statement relating to a proposed initial public offering of shares of Common Stock with the Securities and Exchange Commission. Morgan Stanley & Co. Incorporated, Hambrecht & Quist LLC and CIBC Oppenheimer Corp. will act as the Company's underwriters.

PingTool v1.9

PingTool 1.9 is available at the PingTool web site: http://pingtool.telefragged.com/ PingTool is a server browser that supports QuakeWorld and Quake2. The coolest of the new features is "Shared Ping Data." PingTool can now connect to one or more buddies and exchange ping times.  The ping times are displayed right next to your own in the server list so you can quickly see which servers are the fastest and the most fair.  This is great for one on one play or clan matches! To make it easy for you to connect, this feature is integrated with ICQ.

PlayTester Diary

The weekly diary of Hexen2 playtesting has been posted on the aCtivision pages.

Origin Sued

Just got some email about this interesting article on GameSpot. Apparently Origin is being sued for Negligence with their Ultima Online project. Also got mail from Luscious Hooter with this url: http://www.sandiego.courts.ca.gov/superior/online.html giving the names of the plantiffs. Then there is this link: http://www.zdnet.com/anchordesk/story/story_1832.html which is a bit interesting as well that I saw on Blue's.

Q2 Patches -updated

Preview / Review Land -updated

What everyone else is saying about the games you play and the hardware you use:

Interviews

Competetions

.plan Wagon

Sites

werd

Well, after this update I'm off to the bank again. I sure would like my $2,000 back. I'll prolly come home, cuss and yell some more and then decide to never use a credit card again. :)

 

Monday, March 9  5:41pm

3D Benchmarks

Hi, just got back from the big staff meeting with VRGN talking about cool stuff. Sorry I've been out all day.

I dropped Brian Hook some email this morning and he was kind enough to update his .plan with a url to the updated benchmarks for 3D cards and Quake2 after getting some new drivers from nVidia.

The new numbers are at my benchmark page:

http://www.idsoftware.com/bwh/benchmarks.html

The numbers, for those of you that don't want to look it up, are about 50% faster than comparable Voodoo1 numbers. Even more impressive is that the RIVA128 is syncing to retrace, whereas the Voodoo1 numbers are not.

H3D

Oh my goodness, they have finally done it! The new drivers are out for H3D goggles with Quake2 / Glide 2.45 support. Check out the homepage at http://www.h3dmedia.com and grab your copy. I'll have to grab the goggles I have and actually plug them back in now.. -VE

Modem Standard

Saw on Redwood's page that the 3Com site has posted the upgrade software for 56k modem users to flash their modems to the new standard v.90 for 56k. Although, Richard Paul sends along word that they still havent released the server side patch for ISP's to upgrade, So take your time getting this patch, it won't do you much good until they release it.

QTracker

Version 2.01 of Quake Tracker, which actually includes support for Jedi Knight as well has been released on the homepage.

QuArK

Quake Army Knife alpha version 5.0 is now available on the homepage. No idea what's new in this version, the email I got was cryptic. :)

Diamond / Intel AGP Bridge?

I saw this quote on VooDoo Extreme which sounds very interesting from the FG site.

I picked up some rather interesting information from a source close to Diamond Multimedia: This man told me that Diamond and Intel are working together on a AGP bridge chip, which would make it possible to do SLI with one AGP slot. This chip should be first used in Diamond's upcoming Monster 3, a one board SLI Voodoo 2 AGP solution. I totally forgot to ask about the amount of RAM we could expect on this board, but it'll probably be at least 16 Mb. I'll keep you posted when there's more.

Q1 Mods

Q2 Mods

Bots

.plan Wagon

Interviews

Competetion:

Sites, etc:

The guys at Telefragged has opened a couple more sites for ya to look at:

Doh

Remember that post the other day about the analysis of the license agreement that is packaged with the Quake2 v3.14 DLL source? Well, I said the "same dude" when in fact, it's a female. Sorry PMS-Bobbi :)

werd

Ok ok, leave me alone about Joost's .plan update. It was not addressed towards me as I have been update regularly every day without excuse for a couple of weeks now. The guy has an opinion, and opinion's are like assholes, ya know? No.. I won't show you mine. :)

I've got some meeting stuff to go to today, so probably won't be back home to update till 5 or 6pm.

 

Sunday, March 8  1:22pm

Add-On of the Year for Ritual

Congrats to Ritual Entertainment for their Quake Mission Pack #1 being recently named Add-On of the Year by the guys at PCGames Magazine. Here is the press release sent out by Don.

.plan Wagon

Q1 Patches

What? People are still making mods for Quake? Why would you need anything after Clan Arena? <g>

Q2 Patches

Competetion:

Polls

Source of Doom

Couple of projects people are working on after the release of the Doom source code by John Carmack:

I know some of you are concerned that glDoom will look weird because the textures on the walls, floors and ceilings will be bilinear filtered and smoothed but the sprites will look too pixelated. Well, the sprites are smoothed, too. They don't look nearly as good as they could if they were hi-res but they don't look as bad as you might think. They do suffer from the "jaggies" a bit but they look more "fuzzy" than anything else. I have posted a screen shot here on the main page so you can see what I mean. This is only a little of what is in the rendering test program.

Speaking of programming, the guys over at www.openquake.org are willing to port patches to Linux / Alpha etc, stop by if you have a patch you would like to port.

Bot Epidimic

Gah, several emails about bots recently:

Cheaters?

The I Hate TeamFortress Cheaters page is now open for business. I'm not sure what the subject matter of this page is, but I think it has something to do with Duke Nukem.

werd

Those Ritual punks kept me up last night, havent even eaten yet cuz I woke up late and had to do your Sunday news. :) Gonna hit some IHOP and shop for a new car with a German alien.

I would eat at home, but some PUNK at all my Ramen, huh Mike?

Older News Copyright Steven M. Gibson - VRGN