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Happy New Year
Well I'm heading off to the Bay area tomorrow morning, and then come on home to get everything finalized. This is a fairly decent update, a mixed bag of new stuff as well as some stuff from a couple of days ago that you may have missed. Believe me I can't wait to get home and get this baby on the road. Now that I no longer work for Ritual, things will shake up a bit and you will witness what a full time webmaster can do. :)
As for the move to VRGN, It seems like there are a couple of more things that I have to be back in Dallas to work out so we'll just have to wait and see. I'm guessing before the weekend is over though, but uh.. yeah, we know how that goes. (Domain still doesnt seem to be registered, grrrr)
GameSpy / QTracker
Couple of server trackers have been updated since I dissapeared off the face of the planet recently, here ya go.
Quake2 Stuff
I'll try and run down a few of the major things that have happened concerning Quake2 in the past couple of days:
Ritualistic.com
A big page that everyone should be keeping on eye on for anything happening over at Ritual Entertainment has just opened their doors thanks in part to the boys at PlanetQuake. www.ritualistic.com with several webmasters, large resources, etc etc. Anything that is Ritual, they will know first.
GameGirrrrlzz
Gamegirlz just exploded with an all new site design and toin's of articles on everything from the top ten games played by women to new years resolutions! Give it a look! http://www.gamegirlz.com Top Ten Game played by Women in 97 == http://www.gamegirlz.com/favgames/page1.htm
Year in review
A couple of articles for you guys to check out reflecting on the past year in gaming. First the always interesing Fargo has posted his thoughts over at PlanetQuake. After you have finished checking that out, here is a link I saw over on Blue's page from GamesDomain reviewing games as well in the past 1997.,
H3D
The H3D pages have been updated with new versions of the special 3D versions of Quake for these cool goggles. As for Quake2 support, they are still apparently working on getting something out, I imagine it must be soon though since Quake2 has been out for a while now.
Interviews
A few interviews have been posted for you guys to read:
.plan Wagon
What all the homeys are sayin:
Some of the things I have changed recently:
* fixed the cinematics
* don't clear config after dedicated server
* don't reallocate sockets unless needed
* don't process channel packets while connecting
* rate variable for modem bandwidth choking
* delta compress client usercmds
* fixed sound quality changing after intermissions
* fixed PVS problem when head was directly under solid in GL
* added r_drawflat and cl_testlights to cheats
There are a few problems that I am still trying to track down:
WSAEADDRNOTAVAIL errors Map versions differ error Sometimes connecting and seeing messages but not getting in Decompression read overrun.
Of course, we don't actually get any of those errors on any of our systems here, so I am having to work remotely with other users to try and fix them, which is a bit tougher.
My new years resolution is to improve my coding style by bracing all single line statements and consistantly using following caps on multi word varaible names.
Actually, I am currently trying on the full sun coding style, but I'm not so sure about some of the commant conventions: don't use multiple lines of // comments, and don't use rows of seperating characters in comments. I'm not convinced those are good guidelines.
Road Trip
I'm still out here in LA, of course as expcected, the server has broken on and off consistently. I'm doin oldschool style notepad editing here and wanted to say hi. I didn't realize in the last update that yesterday was new years so I was um, not in the condition to update the page last night. :) Most of the graphics etc are ready for the page move now, I'll make some calls and see what's up, hell if I can get the page moved tonight, wouldn't that be peachy?
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007 Quake
Thanks Primal and Xoque for the word that the 007 Tomorrow Never Dies mini TC for Quake has been released. It's about um, just under 4 megs. New models, sounds, textures etc.. kinda like a TC or something.
Slow video in Q2?
Ya, I've gotten a few emails about this one already, yes it's a goofup in the v3.09 patch, the cinematics are playing back at 10fps now. bummer. It'll be fixed in the next patch release, here is John Carmack's .plan update on the matter: (Of the few years I've been doin this gig, I've never seen John so .plan happy outside of a work log, aint it fun?)
The only widely reported problem with 3.09 is that the video playback is choppy. The fix for the modem connections reduced video playback to 10 fps. Its a one line fix, but I'll hold off on another version until a few more things accumulate.
I am curious what the breakdown of opinion is on the rapid patch releases. If one of the polling websites would pose the question, I would apreciate it.
A more liesurely patch release would allow us more testing time, and some problems (like this cinematic bug) would certainly be killed before the public saw it, but I definately found a couple things from the public that no amount of testing on our machines would have found. Some things only showed up with 48 people playing on our servers for several hours.
Once again, we really didn't have a choice this time because of the server crashers, but we are planning another release in two to three weeks.
I am happy to produce new versions fairly rapidly, rather than at monthly intervals, but I know that many people are getting a little irate at having to download new patches. There is a simple solution -- if you don't want to be on the bleeding edge, wait a week after a patch is announced and see how it is working for other people.
What finally helped me get to the bottom of some things was just getting people with problems we couldn't reproduce to call me and let me send them executables by email until I figured out what was going on. From now on, if you send a detailed problem to me, include a phone number and times when you can be reached. I'm not tech support, so you certainly can't count on a response, but if you have a nice repeatable case of a problem that is high priority for us that we can't reproduce otherwise, your personal help may be usefull.
BTW, does anyone know why Quake 2 became a hacker target? I can keep fighting attacks, but spending my time there doesn't help anyones game, and there are a bunch of things that fundamentally can't be stopped if people really set their mind to messing up the servers.
patch release, here is Joh
Quake2 v3.09 Local
Ok, duh.. forgot to do this earlier, here is a local copy of the v3.09 patch for Quake2.
BSP v0.90
A few minor updates have been made to BSP which you need to have already installed a copy of a previous version. (0.88 to be exact) Check out the BSP Headquarters to grab your copy. BSP is of course the map editor of choice for a lot of Quake2 map makers out there who dont have a machine capable of using QE4. -Blue's
More Quake2.exe's! (v3.09 now)
(For the record, once again as I write this update I can not get to my webserver) Back by popular demand, yet more stuff from id Software for you to download! Here is John Carmack's .plan update telling everyone that you MUST update your Quake2 with this patch because it is not backwards compatible:
Dec 29, 2:25 AM CST:
new version:<a ftp://ftp.idsoftware.com/idstuff/quake2/q2-309.exe This one has an install that makes sure things get where they need to...<snip>
because you still have the gamex86.dll from q2test in your quake2 directory. The latest quake2.exe just started looking in the exe directory as well as the game directory to make debugging easier, and it brought out this problem. You should only have gamex86.dll in baseq2 unless you are doing specific development. I had a version check in there, but I never bumped the game api version, so it was ineffective.
The big news is that the modem connection and level changing problems are fixed. They should have been fixed in 3.07, but a timing error kept it from functioning.
I also found the "no such frame" warnings that scrolled by under some circumstances. BFG gibbing crouching people would cause it.
There are several other fixes in the menu and renderers as well, so everyone should upgrade.
Right now, any client can send a "connect" message to the server and grab a client slot. If they are the wrong version, they will tie that slot up until they time out ot abort the
connection process.
I am going to force clients to send their version number with the connection request, so that bad clients will never take up slots.
That will require everyone to upgrade to 3.09 to play.
I apologize for the flurry of versions, but this was a forced set of releases due to the server attacks, and lots of people are on vacation here. It certainly could have been tested better, but I thought it better to try and get something out ASAP.
Verite Quake2
As a lot of Verite owners have noticed, the new quake .exe's dont seem to work with the Verite cards, Here is Brian Hook's .plan update on the matter:
As for people having problems with the VERITEGL.DLL driver -- everything still works on 3Dfx and Intergraph with the new patch, so Rendition looks like they're suffering from normal minidriver growing pains. Hopefully they'll have a new version out pretty soon, but near as I can tell the latest problems with that are not our fault (at least, the evidence suggests that
the problems people are having with the V2x00 are not our problems).
So what does that mean? you're screwed. Ok, well I actually saw this post on Blue's page that will server as a temporary fix for ya:
"I'm also running a V1000 based card, and have encountered the same problems mentioned in your recent update. However, 3.07 and 3.08 both work fine using the Q2 optimized drivers posted on Rendition's site about a week before Christmas (refv1kb3.zip). If you install these drivers according to the Readme, then change the "set vid_ref" line in your cfg to:
set vid_ref "v1k"
both new versions will work fine... though you will...lose all colored lighting effects."
The long awaited Dank & Skud
After several hints at the new comic, Dank & Skud have finally returned to your web browswer with a new episode. They tend to get better with each installment so head on over to the Quake Comics page and check it. -Rusty
DC-Con
Everyone better hurry up and sign up if you want to attend the largest east coast Quake tournament ever. See that little button in the left frame? click it and be whisked away to DC-Con land. Hey, I'm gonna try and sucker my mom into coming down, can't beat that eh? (Yea, I bet you are wondering how she can be proud of me and want to be seen in public.. heh. same here. :) )
Quake DM2 File Format
Uwe Girlich, the man known throughout our great community for giving us the .LMP, .DEM, and .QWD file specs has given us his new findings for the .DM2 file specs for Quake2. (demo files) Check out his page http://www.physik.uni-leipzig.de/~girlich/games/ he is looking for a new host btw sine he is taking off to work for a UNIX company. -Blue's
Preview / Review Land
What everyone else is saying about the games you play and the hardware you use.
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New Quake2 .exe - Updated to 3.08
Just when you thought it was safe, John Carmack updated his .plan about 3am this morning, then again around 5.20am this morning. with news that they found a couple of bugs in the server that they released just hours ago, So um, here is the update, and of course a link to the file:
There were a few problems with the 1.07 patch:
Bodies stuck under doors caused a repeated explosion effect. Timedemo was broken. The servers crash about once an hour under full load. I have the first two fixed, and I hope the third. The four servers at Id are running a new executable.
--------- LATER ------------
Ok, two hours without a crash on four servers.
Here is a new patch: ftp://ftp.idsoftware.com/idstuff/quake2/patch_08.zip
3.07 and 3.08 can interoperate fine. All servers should upgrade to 3.08, but if you gravved the 3.07 earlier today and only play as a client and don't need timedemo, you don't nned to upgrade.
Minor note: As I write this update, of course the server is not responding to me again. Hopefully as soon as I get shell access over at VRGN I can move the pages on over there.
Omicron Bot Demo
Ok already, enough people bugged me about making a demo with an Omicron Bot that I went ahead and made one while I sit on my ass waiting for the internet sysops to fix the routing problems with my web server. I've spent the past couple of weeks working on my DM6 skills for competing in DCCON. (I'm already very comfy on DM2 and DM4)
Have fun and watch me struggle with the NetQuake physics. (Rocket jumps, as well as sv_friction are different, causing me to run circles around teleporters as well as fall off ledges a couple of times, shoot the floor.. etc etc)
Here a go, My Omicron Bot DM6 Skill 3 demo. btw, I used the registered 2 command so you dont have to have the patch to see the demo.
QTracker v1.3
Here is the email straight from the man himself, Ron Mercer:
Since Quake II v3.07 was released, I've been forced to release a new version of Qtracker. This release supports the new version of Quake II, changes the application layout, adds a Hexen II server list, and a few other things.
Hop on over to http://qtracker.stomped.com for your copy and a complete listing of whats new.
New Quake2 .exe
Oh neet, of course as I work on this update my connection to the server is broke yet again. BAH! The fix everyone has been waiting for for Quake2 has been released. This client is not compatible with the older servers. (You won't find many of the older servers running anyways outside of your own lan) Here is John Carmack's .plan update on the deal:
The 1.07 patch is out:
ftp://ftp.idsoftware.com/idstuff/quake2/patch_07.zip
Please mirror and distribute this.
When submitting bugs, make sure you say that you already have the 3.07 patch.
Christian will go through and update the bug page when he gets back from vacation next week. This release does not fix all known problems. We intend to have another release in a few weeks.
Here is the file hosted locally. Also, here is part of the readme.txt included (I snagged from Blue's)
12/27/97 Quake 2 v3.07 patch release notes:
This is an interim release that fixes the most serious problems with the initial release of Quake 2.
There are four files that must be replaced to upgrade to 3.07:
in the main quake2 directory:
quake2.exe
ref_soft.dll
ref_gl.dll
and in the quake2/baseq2 directory:
gamex86.dll
Display Doctor v6.0a
A shareware video utility that everyone who plays Quake in software mode should have, Display Doctor v6.0a has been released with added support for several of the newer video cards: 3Dlabs Permedia / Permedia2; Alliance ProMotion AT3D; iX Micro Twin Turbo 128 / Twin Turbo 128+; Matrox Millennium, Mystique, Millennium II, Mystique 220; Number Nine Imagine 128 Series 1 & 2; nVidia RIVA 128; S3 86c911 / 924 / 80x / 928; Vision 864 / 964 / 868 / 968; Trio32 / 64 / 64V+ / 64UV+ / 64V2; Aurora64V+; and ViRGE, ViRGE / DX / GX / VX.
Small note though, my framerate actually dropped after installing this util on my pp200 with a millenium2 box. Really wacky.
Head on over to www.scitechsoft.com and read all about the utility. Here is a local copy for ya.
PowerVR Drivers
Vik Long has sent out some new drivers for you PowerVR (PCX2) owners for GLQuake. (The new windows drivers are not ready for mass release yet) Vik says there are some nice improvements made in this new version for GLQuake and as always they have squeezed even a little more speed out of GLQuake.
Redwood's 3DNews
Redwood has scored himself a new look thanks to Walter Costinak (that |2| dude) who also did his previous logo as well. Redwood is no long Redwood's Quake page though, and will be covering all sorts of 3d games now. (That would be my guess, since the name sorta implies 3d news)
Ion Video part 2
The Ion Storm video has been posted in a high bandwidth version for all you spoiled T1 / T3 people out there who want to get a closer look at John Romero and Tom Hall etc. You of course need a Real player from www.real.com
Unreal Shot
Myshcha of Epic (A level designer for Unreal) has updated his web page that he plans on having as a Level Designer resource for people who wish to edit with UnrealED when Unreal is released. He also mentions that Unreal is going towards the final stages of production. Very exciting news! Oh, and yea, there is a new screenshot there as well showing off some nifty transparency.
Hexen2 Editing
Jonothan "W_Wallace" Daugherty sent out this mail:
I've put up some Hexen 2 Editing Pages at The Chop Shop, www.planetquake.com/chopshop/ There really isn't much going on with Hexen 2 since Quake 2 is out, but I'm sure some people might be interested. Thanks...
Quake2 Stuff
Yea, more stuff guys:
This verison adds some lighting effects along with some other fixes. The Powerball Team urges you to submit comments, suggestions, and criticisms to pball@planetquake.com. We are *still* looking for a Quake2 server to host Powerball full time, so if you have one, let us know. Enjoy!
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I'll be damned
Ok, no more bitching. connect was broke again, but fixed as of a little while ago.
Trinity FAQ
"Don't get all excited about Trinity just yet" or yea.. ok. Not that there isnt already a popular IRC channel and now an FAQ talking about id Software's next technology. (yummy!) here you go, the Trinity FAQ v0.1 -Hanif
Storming Christmas
(Witty title eh?) StormFront, the weekly (or bi-weekly? i forget..) show done by Ion Storm in cooperation with the boys at Pseudo has a holiday special real video interview with Romero and Tom Hall for the first half, then Porter and the art director (his name slips my mind) for the 2nd half.
Preview / Review Land
What everyone is saying about the games you play and the hardware you use:
.plan Wagon
What all the homeys are sayin:
QGraph v1.0
You guys prolly already saw this thing on Blue's, but here is the email I got (kinda late, but hey.. I didnt have a net connect for an entire day! can you imagine the withdrawals? I'm still sucking my thumb...)
QGraph (Quake Graph) is a utility to help people in managing Quake's DeathMathes. QGraph is a program who connects to a Quake Server and shows you realtime data about the deathmatch running on that server. QGraph offers real-time data and graphics, log recording, off-line data browsing and printing. You will get full information about the Quake Server, full information about the players connected to that server and more! I attached to this mail a screenshot of QGraph, so you may understand what the program does more that reading 1000 of my words. If you are interested in QGraph please go to: http://www.geocities.com/siliconvalley/7409
Quake2 Stuff
More Stuff for your Quake2 grab bag:
* Up to 256 arenas per level (massive multi-arena support)
* Unlimited teams/players per team
* Different arena types:
-Open: ArenaX/arenazap style
-Strategy: Arenarg3 style
-Team: Larger DM level style
* Support for custom RA2 and normal id style DM levels
* Allow map makers to define default weapons/ammo for their levels (so one level could be a rail gun duel, and another a shotgun battle)
* Awesome spectator chase cam
* Non-player observer areas
* Advanced map rotation from custom config file
* Seperate arenas based on ping
* Option to send you to the least crowded (or empty) arena
* Option to display menus of all arenas to pick
* Tournament Play:
-Option of single/double elim or round robin
-Run across multiple servers :)
-Option to set which map/arena(s) is played for each round
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Have you been good?
I dunno... I've heard some stories about a few of you that make me question if you are all on the "nice" list. We'll just give you the benefit of the doubt this year though, you are lucky I'm feeling nice. Uh, John Carmack (aka god) updated his .plan for us Christmas workers (He's in the union!) about the next Quake2 release:
We are going to release a new quake 2 executable that fixes the malicious server crashing problems Real Soon Now. It also fixes a ton of other problems that have been reported, so we are going to have to give it some good testing before releasing it.
John Cash has two kids that would lynch him if he came in and worked on christmas, so we certainly won't be able to get a release candidate together before the weekend. I am fairly confidant we will have it released to the public on sunday.
I have been spending most of my time on trinity research but I have still made quite a few fixes to Q2. John Cash has made many more (he is just finishing up the IPX coding, among other things).
I have been doing a lot of testing over a proxy that gives me a very bad ping (400 - 800), so I was able to find and fix two significant errors with the prediction code.
The reason why you get a jerk when running forward and firing rockets, blasters, or grenades is that the client side prediction code was blocking you on your own missiles.
The jerky behavior on plats was due to a subtle error in the prediction error interpolation. A prediction error was causing oscillations as long as your latency, instead of smoothing out over just 100 ms. The plats are now smooth as long as you aren't dropping packets, and other
mispredictions are also handled much better.
There are still a lot of other things that will be fixed in an upcoming release, but this will definately be an executable worth grabbing.<snip> some of the more interesting fixes <snip>
* joystick not in menu
* classname for rockets and bolts
* lowered water blend values
* clear powerups when dead (no more breather sounds)
* only play "computer updated" three times max
* max 10 packets/second during connection process
* set cl_maxfps to 90
* fixed ; binding from menu
* pause on landing before re-jump (fixes no fall damage bug)
* public server framework
* teleporter events
* lower hyperblaster damage
* dissallow kill from intermissions
* faster rockets
* less bfg effect damage
* added protocol to serverinfo
* don't predict clip into your own missiles
* good netgraph
* changed connect packet on client to differ from server
* fixed error interpolation on plats
* only respawn with attack or jump
* fov as a userinfo
* show weapon icon if fov > 90
Merry Christmas!
Yeesh, talk about suck. um, my page was broke or something for the past few days (perfect timing, just for the holiday when nobody is around to help fix it) So uh.. sorry about that. Believe me I was about to bust out with some WWF style wrestling moves on my ISP here for this crud. It dont make me happy when the page is broke. I'll be spending time with my brother and his wife for the day, but I'll be back late tonight all egg nogged up, so you kids better be good while I'm gone.
Oh, here is a nifty Idea I have for you guys in the Christmas spirit, I noticed that giggler has left his ICQ running while away for the holidays, I know he would just be thrilled if you would msg him telling him Merry Christmas. His # is 437728 and he just loves to hear from people. Don't ya Mike? (heheheh, Man I love doin this stuff)
Anyways, here is some great news, the pages will be moving to one of the fastest net connects in the world. (no shit) hopefully by next week. Courtesy of the great guys over at www.vrgames.net
Why do you ask? well because I'm moving over there as well. My man Bob over at VRGN offered me a position there a couple of weeks ago (yes, I am a cheap slut and will change jobs when offered large amounts of money) and I happily accepted. I havent been this excited about a job, since um.. well, in a long time. :) This means that I have full control over the VRGN servers so uh, it'll be neet. :)
I am departing Ritual on the best of terms, in fact while the VRGN offices are being constructed over at the Infomart here in Dallas, Harry Miller here at Ritual offered to let me sit on this fat T1 connection and work from within the Ritual offices for the next 2 months while the construction is underway. So uh, that's it. Oh, once I do get over there to VRGN in a couple of months, I'll be on a disgustingly fast T3. Of course I will only use that bandwidth for business purposes and would not think of abusing it for my own "recreational" web browsing.
ps. Ibtar9 says "fuck off" to everyone, I think he has problems showing his true feelings towards everyone, we should all embrace him in his time of need.
BAH!!!! I just got ready to upload this update, and guess what, it is 7.44am and all of a sudden the damn page is broken again. Someone will die today, this is less than amusing. =/
| Sin Shots If you happened to have missed the new Sin screenshots, well, they are kind of cool or something. Here is one of the 3 shots for you to look at. You can check out SiN CiTY or Ultimate SiN to dig on the other two shots. Tom Mustaine is the star of the day, since 2 of the 3 shots come from levels of his. The underwater shot coming courtesy of Levelord. |
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Half-Life Shots
Here is the email I got from Steve Silva, AKA sNeAk.
A New design ... New shots ... Prepare to sp00ge <G> We've redesigned eXponential Half-Life and got our paws on some eXclusive shots straight from guys over at Valve/Sierra. Check 'em out at http://half-life.warzone.com and SPREAD the WORD.
Christmas Gifts
Everyone is in the spirite of giving this time of year I guess, here are a few of the little "gifts" that have been given out.
Quake2 Stuff
Gah! ok.. well over the past what, 3 days? A LOT of stuff has happened concerning Quake2, I'll make an attempt at running through all this stuff for you, I'll pretty much rip off Redwood and Blue for this section, so don't hate me. :)
GameSpy v1.5
As promised, the new shareware version of GameSpy has been made available on the homepage at www.gamespy.com so go grab the new version and play yourself some Quake2 on the net. (I'll have to admit to you guys I don't play Q2 on the net, I'm still playing Quake1)
Oh, and register GameSpy you puds! you realize how much you are using this program?
Quake Done 100% Quick.
The incredible guys over at Quake Done Quick have a new present for you to download over at the homepage. As always it is quite good and well worth the time if you are a Quake fanatic such as myself :)
Christmas Quake Stuff
A couple of Christmas deals for you guys to download in the spirit:
Preview / Review Land
What everyone else is saying about the games you play and the hardware you use:
Interviews
Actually havent been too many of these in the past few days, but here is what all the homeys are sayin:
Ion Storms Quake2
The level designers over at Ion Storm were so excited when they got the Quake2 code drop (all the Quake engine license dudes got the code drop a few days after the shipping of Quake2 to the stores) that they put together some deathmatch maps, here is Rich Carlson's descriptions:
Also, while you are checking out Quake2 maps, dig on this Arma5 map from Matthias Worch for Quake2 (soon to be hired by Ritual as a level designer) the final version was actually compiled here in the offices. :) It's a DM map for 4 players and up.
Star Wars TC Released
The second prelim release of the Star Wars TC for Quake has been released over on the hompage of all places (can you imagine?)
Brutality no more.
Due to his increasing commitments to the Cyberathletes, Polish passes along word that he's closing down Brutality. A page will be posted shortly with forwarding addresses for Brutality's hosted sites.
Doom Source Code!
John Carmack has updated his .plan and id Software has FINALLY released the source code to Doom2! Well, actually this is the Linux code, so you'll have some port work to do. You of course need a registered copy of Doom to work with this stuff as well.
The DOOM source is up.
Merry christmas!
ftp://ftp.idsoftware.com/idstuff/source/doomsrc.zip
John has a list of ideas that he would like to see done with the source code including what one of our own here at Ritual is doing, a GLDoom port. Speaking of Doom, check out AVault's nice little article, the "Kids of Doom"
Also, you gotta check out the Doom Programmer Network boys, if you plan on doing some hax0ring on your own.
.plan Wagon
Here be the lowdown on the .plan's:
A new release within a week.
We could just rev the old codebase, but instead we are going to try and get all the bugfixes we have so far stable enough for a release.
It won't have all the bugs fixed or all the new features (still no coop), but it will have lots of stuff.
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BSP v0.89b
A new version of BSP has been released over at BSP Headquarters. Yahn has put a bit more work into the Quake2 support, and it's looking spiffier than ever. If you wanna make maps for Quake2, download this!
Jedi Knews
A new version of .MAT Edit was released by DagBud (Ed
Weese) and this new version has lots more options / goodies: Here's the stats:
File: MatEdit v.07b: (253k)
(GOB) (Readme NOT Included) Author: DagBud Author Description: This is MATedit v0.7b. It
is an updated version of the old MATedit and includes more toys than the previous version.
It is a self extracting .exe file so just run it and it will extract all the files to a
specified directory. Thanks www.jediknight.net
Quake2 Stuff
Here it is, yet more Quake2 "stuff"
- Quake2 deathmatch flags support added (df_no_health, df_no_items, etc...).
-Support for Quake II address book. You can manually add a server to a slot in the Quake2 Address Book. Or you can have PingTool automatically populate it with the top 8 servers every time you launch Q2.
-Added "Import Quake II short cut in Start Menu" feature to make it easy to configure PingTool with all those wacky Q2 command line args.
Leveled
Preacher has put a tone of work into refining and reworking the Absolute Quake pages, and has now renamed the pages to Leveled.
Alot of work went in to making the site as easy to navigate and read as possible and will provide with daily editing news and coverage of q2 editing.
The Editor watch section gives you all news regarding quake editors and also mirrors all files so you can download them from a number of locations.
An problems&error section has been set up so that one can easily submitt errors and solutions regarding q2 editing
also features design tuturials, complete quake1 entity reference, quake 2 reference is in the works, basics, advanced topics, humor. A file deposit for editing related files , tricks, lighting tuturials and much more.
QuakeEd "Radiant" Project.
QuakeEd 4.0b (by Robert Duffy) is undergoing renovations in
the form of the QE-Radiant project. The purpose is to make the program more accessible to
conventional computer systems and to give it a streamlined interface - without completely
deviating from the way QuakeEd has functioned in the past.
Version 1.0b has been posted at QuakeLab2, it's 1.4MB.
Keep in mind that this cut basically rebuilds some key issues in UI rather than focusing
on huge speed boosts in the 3D view. Steve Fukuda
Tournaments
A few contests for you guys to enter:
Preview / Review Land
What everyone else is saying about the games you play and the hareware you use:
.plan Wagon
What the homeys are sayin:
Doomed?
Saw on Red's page that it looks like no Arnold for the Doom movei afterall. bummer. Check out the article linked thanks to Big daddy Tommy Winzig.
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Doh
Sorry about the lack of updates yesterday, the page will be on the move again shortly so I've been a bit occupied. :) Server going up and down sure didnt help things either though.. blech.
AirQuake Final v1.01
According to the AirQuake TC homepage, (hosted by PlanetQuake of course)this latest bug fix in the server progs.dat should be the absolute final release for the TC as it is completed. So.. head on over to the page and grab yourself a copy of this awesome TC. Air combat of course. :)
GameSpy v1.5 beta3
If you are a registered user of GameSpy, then head on over to the homepage at www.gamespy.com and download the new version just for you. Also the Team GameSpy guys have announced that a version of GameSpy shareware with Quake2 support will be available for download the night before christmas. That way when you get that copy of Q2 for Christmas (and we all know everyone is getting one) you can fire up GameSpy and have at it.
Future vs. Fantasy v4.01
Saw on Blue's page that another version of FvF has been released on the homepage with bug fixes etc for you to enjoy. Head over to the FreeForm Interactive page and grab a copy of this shareware add-on for Quake. Monsters have been tweaked and Fullbrights have been removed.
More Quickness
The Quake Done Quick guys are what I would have to classify as, superfreaks. They have now ran through Matthias Worch's Beyond Belief pack for Quake at of course the fastest time known to be possible. This time it's called Speed Beyond Belief though. :) Some spectacular levels btw, someone should hire this guy! <g>
Quake2 Levels
Alright, this is getting to be a bit much, no more attaching your "INCREDIBLE BADASS BEST QUAKE2 MAP EVER DUDE?@#LJ!!!!" maps and emailing them to me. Just chill for a bit, take your time and make a quality level. I just got a look at a couple of maps today and I'll have to say I was less than enthused. Um, if it is so great that it just can't wait, give me a URL that I can download it from. Chances are I won't post it though, because when I post 1 map, i get 20 more people sending me their map, and getting all pissy at me when I don't post theirs.
LinQuake
Ok, the webmaster of this page has bugged me enough for a mention, if you are a user of Linux, and happen to enjoy Quake. (Most likely you do if you are reading this page eh?) Then check out LinQuake at www.frag.com/linquake/
Oh, while you are at it, check out Golbez's Fortress. Pretty cool page too :)
Ah! and another one, the Quake Movie Archive has made it's way over to frag.com at http://qmovies.frag.com/
About Arnold...
Jobe of www.Quake2.com sent me this email:
A little info. for your piece on Ahnuld Does Doom. In the 3rd Book of the Doom series, the dedication page says:
"To Arnold Schwarzenegger (with no ulterior motives)"
Video Stuff
Couple of items on the video card front
I just recieved the supposed "full colored lighting" dll for Quake II from a contact at Videologic. On behalf of all the PCX2 users out there, I'd like some updates on
whether they are going to be able to make this work or not. So far, only the entities and the weapons are lit. The blending got better from the original miniports, but I
have heard over and over again that they found some trick to implement full colored lighting in Quake II on the PCX2.
Quake2 Stuff
All you guys lucky enough to already have a copy of Quake2, here is the stuff for you:
Drivers
Several new drivers for you guys to grab:
Ok I have a BETA 3dlabs driver that im going to have redw00d post as soon as he can. This should fix the qe4 crashes. Send bugs about the driver to me. Enjoy and REMEMBER this is a BETA DRIVER. For a list of compatable 3dlabs cards check out www.3dlabs.com.
Preview / Review Land
What everyone else is saying about the games you play and the hardware you use:
Interviews
Under the hot lamp...
.plan Wagon
What all the homeys are sayin:.
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Copyright Steven M. Gibson |