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Monday, August 25 - 10:09pm

.plan Wagon

Brian Hook does his best to talk smack about an article / interview with members of the Unreal team. Although I am looking forward to both games, The Unreal team members were a bit goofy with their answers, here is a bit of Brian's post:

The latest issue of BOOT has an article called "Carmackageddon" that makes the Unreal guys look like a bunch of frustrated high schoolers. Really guys, can you shove your collective feet ANY further down your collective mouths?!

Go check it out -- it's pretty funny the shit they talk for never having shipped a 3D product. They note how Quake is "dated", yet not a single other full 3D environment shooter has shipped since Quake. Unreal has been under development, according to that article, for 3.5 years -- since before Quake. Yet they haven't shipped.

<snip>
Schmalz: "We've been creating content for the latest technologies. A lot of the other games coming out in the next little while are bland; the content is obviously affected by the older technologies."

If you quit worrying about the latest technologies maybe you'd ship a game before id ships TWO.

DM7

Official permission has been given to post the DM7 map. There are some glaring bad oversights when it comes to r_speeds in this map, but I guess it was just a hack job to make the map work. Here is the file.

Hexen2 Release

It won't be released tonight, check out www.hexen2.com for the latest.

Half-Life MP3's

Steve Bond (Wedge) hooked up a few of us webmasters with a couple of cuts from the Half-Life sound track. These are mp3 files so you need a player to listen to them. (If you don't know what an mp3 is, you are not the net junky you thought you were eh?)
Half-Life1.mp3
Half-Life11.mp3
(Make sure and hold down shift when clicking on these)

Der.. uh.. kinda forgot to post what Steve said along with the mp3's, here ya go:

The music in Half-Life is a mix of classical orchestration (with
a lot of horror themes), techno, and ambient. Typically music with a strong melodic or rhythmic element is only played once to set a tone for a space or situation, although some of the ambient tracks were designed to loop. The first track (Half-Life1) is the opening track of the game and combines the orchestrated and techno elements. The second track (Half-Life11) is orchestrated and is from the alien world.

Later on we'll be releasing some of the ambient tracks to give people a sense of what they are going to sound like. There are around 20 total tracks in the game.

The Promos

Welp, just saw Blue was told to remove the box art from his pages, so I'll do the same before I get a little letter requesting it. There was no mention of the storylines that have also been released, so I figure people may still be interested in that eh?
Quake2

Launched from a giant SPACE carrier, you are part of a secret ASSAULT force sent through an INTERPLANETARY gateway in single manned PODS. Shortly after landing on an ALIEN surface you learn that HUNDREDS of your men have been slashed to just a few. Now you must FIGHT your way through heavily fortified MILITARY installations, lower the city's defenses and shut down the enemy's WAR machine. Only then will the fate of HUMANITY be known.

Larger, Mission-Based Levels : You have a series of complex missions, what you do in one level could affect another. One false move and you could alert security, flood an entire passageway, or worse.

Superior Artificial Intelligence : This time the enemies have IQ's the size of their appetites. They can evade your attack, strategically position themselves for an ambush and hunt your ass down.

In-Your-Face Sound and Graphics : Hear distant combat explosions, and rockets whizzing past your head. And with a compatible 3-D graphics accelerator,experience smoother, 16-bit graphics and real-time lighting effects.

Wicked Multiplayer Capabilities : Up to 32 players, friends or foes, can go at it in a bloodydeathmatch via LAN and over the Internet.

Hexen2:

The FourHorseman of the Apocalypse lurk in the shadows before you. They are Death, Pestilence, Famine and War. They are the root of all that is evil. They are the least of your worries. The last known Serpent Rider, Eidolon, lives. As the Necromancer, the Assassin,the Crusader, or the Paladin, you must defeat the dark generals and their Hell-spawned legions before you can face the Archfiend and attempt to end his ravenous onslaught. Go in peace and you will surely die.

THE POWER OF QUAKE: Experience the Quake Engine's true polygon-based modeling for the most realistic, detailed environments ever seen in 3D gaming.

CHOOSE YOUR FATE: Possess distinct spells, powers and 32 new weapons. With experience, gain levels, more hit points, and certain abilities that apply to your specific character class, such as increased speed, firepower, and jump distance.

MIND-BLOWING ENVIRONMENTS: Bludgeon your way through four demon-infested worlds --- Medieval, Egyptian, Mesoamerican and Roman. Smash stained glass windows, collapse structural beams, and pulverise trees.

MULTIPLAYER CAPABILITES TO DIE FOR: Come face-to-face with Knight Archers, Fire Imps, Were-Jaguars, Skull Wizards and more. Go in with friends, or go against foes in a bloody Deathmatch. Up to 16 players can go at it via LAN and over the Internet. Or two can go head-to-head via modem.

All this great stuff was ripped right off of Blue's glorious Quake News page.

Hexen2 Preview on OGR

OGR has posted their own little preview of Hexen2 to get us just a bit more anxious before release.

DM7 QW Server

The frist DM7 QW server that I'm aware of is located in the US at 204.52.135.50 Auto download is turned on so you can grab a copy of it. Te id guys didnt seem very keen on it's release, but well it is available on a CD with a magazine in the UK as well, so it's officialy out. I'll post what I can find out about what id thinks of this. This is Redw00d's server.

.plan Wagon

Brian Hook has gone off one one hella .plan update. This might be a record, or well, at least comparable to back when Carmack was updating about QuakeWorld. He talks about dumping MGL and doing their own code, all the supported video cards, not supporting NT 3.51, and quite a few other things.

Quake2 Shot of the day

Here ya go, another screenshot of Quake2. posted at the bottom of todays news because I'm just so damn nice.

E3 Video

JUDGECAL over at Pseudo just called me up about posting the Real Video version of the video that was being shown during Nightfall at E3. It's pretty damn long but hey, you can see Levelord fall on his ass and a bunch of Ion dudes making fools of themselves for the camera. Here is the 28.8 version, and the ISDN+ version. You need a Real player from www.real.com

Requeim

The Requeim patch has been updated again, this time with a new monster. The Redback Spider. It's an all new model, and the source code is available on the homepage.

Brutality

Heh, just had my 15minutes of Fame, I got to update www.brutality.com today, my next dream is of course to make an appearance on PlanetQuake one day.

Stuff That Sucks

It's posted. btw.. Mom gave me a long ass lecture about some of the links in my Wack-Ass links section.. I tried to give her a speech about "target audience" and "It's all a part of the net" etc etc.. She didn't buy it.. heh.

Paul Shuytema Interview

There is an interview with Paul of the Prey development team over on Avault. They go in depth talking about the choice of Talon Brave for the main character, and "raising ones middle finger at the PC" among other things. Kinda cool.

New Visage

For all the Mac owners out there, good news (Aside from the problem of owning a Mac) . A new version of the all-purpose Mac Resource Editor is out over at the Visage page.

Team Fortress v2.6

Doh, can't believe I didnt' mention this the other day, the final version of Team Fortress is out. Head on over to the homepage and grab a copy. I'll download it and post it here on the local webserver sometime today. (It's tedious over ISDN with 12 other dudes sharing)

Fray Pics

The first few pics of The Fray have been posted here.

Fantasy Quake

A new version of this pretty impressive Quake TC has been released. There are numerous bug fixes in this version. No new actual features though that I'm aware of. It's quite a download but worth it. -Prophet.

RGB3 News

Saw over on Blue's that the Rangerweb has been updated with info on their next Quake Movie. Apparently it was on hold for "confidential reasons" and will be released when it's done. (Good time to release it) The final download will be around 16megs with full voiceover, custom maps, skins, models, everything. Can't wait for it. The preview we saw at QuakeCon was pretty good besides the occasional extra bits of time needing to be cut.

California McGee Chronicle

An interesting Chronology of the events that transpired this past weekend with the Quake2 sounds released on "Normans" page.

Resident Evil Preview

There is a preview of Resident Evil over on OGR. There are some pretty cool new screenshots included with the article as well.

Heya

I'm like, up late..been a while since I said hey.. so hows it goin? I'm pretty good here.. just chowin down on my Hot Tamales and RC (They were outa Pepsi) Rob is up mighty late workin on the best texture set I've ever seen outa the dude. I'm gonna finish up my current map just so I can switch over to that texture set for the next one, that stuff rocks! Might as well update a couple of news things while I'm at it..

AMD K6

Billy over at VooDoo Extreme has a little blurb concerning the next generation CPU from AMD which will have a "pipelinable" chip. This is good news for Quake fans. Check out www.voodooextreme.com for the low down.

Slide

A TC that was initially released during The Fray, Slide has hit the net. It's pretty damn cool, ever go through those sliding parts in Mario64? Kinda like that.. but uh, in Quake.

PaintBall Fest

QTeam is hosting an online PaintBall fest of some sorts, I'm not real clear on the details (The email I got was uh.. by a 7yr old Ukranian on crack or something)

DM7

I read over on Blue's that apparently the fabled DM7 Quake map will be released with the September issue of PC Format in the UK. It's a very vertical level, and pretty damn big. I'm lookin forward to playin this one with the rest of the people out on the net.

 

quake2-09s.jpg (4255 bytes)

Sunday, August 24 - 6:48pm

Fray Finals Demo

Zith just sent out this demo from his POV of the Fray finals match. a 16player gibfest which he place 2nd in behind AceJas of Clan Gib. It's fairly entertaining and shows off how much people like to whine. Btw, its about 2.7megs. Oh, it is a QuakeWorld demo, so you need the QWCL from www.quakeworld.net if you are still living in the dark ages and dont have QW yet.

Malice Preview

My homeboy Prophet and I have done a review of Malice, the new TC from Quantum Access. These are the same guys who did Shrak. This time around they are much more experienced, and it shows through in this review. There are several screenshots included. Hey, it's a Shack Exclusive!

PowerVR Quake Shots

Zanshin has apparently found a utility that will take screenshots of the PowerVR version of GLQuake. He takes some shots of the noticeable tiling effect when using a PowerVR card. From what I've seen of GLQuake using the VR Card, I like it a lot. (I have one in my machine) and it is indeed a very cost effecient alternative to a 3dfx based card. I have to admit though that the tiling effect is a bit irritating in some cases.

YPOD

One of the Doom TC's for Quake, Your Path of Destruction has been updated with more news and screenshots of the very hot looking TC. These guys have been at it for quite a while and I for one am looking forward to the release when they are done. Just hope they beat Quake2. :)

|24|

Check out this map database that is attempting to cover every Quake map out there and the authors who made them, I browsed the site for a while and this thing is absolutely huge. I even dug up a few of giggler's older maps that embarass him a bit.. haha..

More Quake2

You remember all those groovy sounds of Quake2 from yesterday right? Well they have some screenshots there as now, but uh.. these are a bit better than the sounds from yesterday. Check out Nom's page if you just cant get enough of these quake2 shots. Btw, I'll be posting the new Quake2 shots at the bottom of each days news so people dont have to look at them if they dont want to. Saw this on Red's page.

QSpawn v0.98

There are no new actual features in this one, but if your older version of QSpawn is crashing you may wanna grab this one, there are a number of internal fixes that should help out people who are having problems with v0.97. They are just preparing for the bit v1.0 release. -Prophet.

QW v2.0 Review

PCM&E has done their own review of QuakeWorld v2.0 Check it. -Prophet.

TDK

Version 1.0 of The Demon King is now available (6.6 megs) also theres an upgrade to version 1.0 from 0.9 (1.1 megs)
it's available at planetquake/tdk URL = http://207.38.120.69/tdk/ TDK features 13 levels and a bunch of other crap, made by me (Eric), fragmaster, Steve Rescoe, and David Persson and others.

QW 1on1 Tourney

There is a new QuakeWorld 1on1 tournament starting over at http://w3.icdc.com/~negroe/quake1on1/ go sign up.

Moves

 

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Copyright Steven M. Gibson